DocumentCode :
3010879
Title :
Real-Time Rendering under Dynamic Environment Lighting
Author :
Guo Jie ; Pan Jingui
Author_Institution :
State Key Lab. for Novel Software Technol., Nanjing Univ., Nanjing, China
fYear :
2010
fDate :
29-31 Oct. 2010
Firstpage :
1
Lastpage :
4
Abstract :
Dynamic environment lighting has been increasing in real-time graphics applications, such as 3D games and virtual environment applications because of its better realism compared to the traditional lights. However, rendering under dynamic environment lighting is sophisticated due to a complex hemispherical space integral operation. Spherical harmonics are used to illuminate diffuse surface in real-time. Screen space ambient occlusion is adopted to approximate soft shadows due to occlusion. Results show that the whole process can run in real-time with little precomputation.
Keywords :
lighting; rendering (computer graphics); 3D games; complex hemispherical space integral operation; dynamic environment lighting; real-time graphics applications; real-time rendering; screen space ambient occlusion; spherical harmonics; virtual environment; Equations; Harmonic analysis; Lighting; Mathematical model; Pixel; Real time systems; Rendering (computer graphics);
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia Technology (ICMT), 2010 International Conference on
Conference_Location :
Ningbo
Print_ISBN :
978-1-4244-7871-2
Type :
conf
DOI :
10.1109/ICMULT.2010.5631453
Filename :
5631453
Link To Document :
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