• DocumentCode
    3013748
  • Title

    Planning short paths with clearance using explicit corridors

  • Author

    Geraerts, Roland

  • Author_Institution
    Inst. of Inf. & Comput. Sci., Utrecht Univ., Utrecht, Netherlands
  • fYear
    2010
  • fDate
    3-7 May 2010
  • Firstpage
    1997
  • Lastpage
    2004
  • Abstract
    A central problem of applications dealing with virtual environments is planning a collision-free path for a character. Since environments and their characters are growing more realistic, a character´s path needs to be visually convincing, meaning that the path is smooth, short, has some clearance to the obstacles in the environment, and avoids other characters. Up to now, it has proved difficult to meet these criteria simultaneously and in real-time. We introduce a new data structure, i.e. the Explicit Corridor Map, which allows creating the shortest path, the path that has the largest amount of clearance, or any path in between. Besides being efficient, the corresponding algorithms are surprisingly simple. By integrating the data structure and algorithms into the Indicative Route Method, we show that visually convincing short paths can be obtained in real-time.
  • Keywords
    path planning; virtual reality; explicit corridor map; indicative route method; short path planning; virtual environments; Animation; Computational modeling; Costs; Data structures; Humans; Mobile robots; Path planning; Robotics and automation; USA Councils; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Robotics and Automation (ICRA), 2010 IEEE International Conference on
  • Conference_Location
    Anchorage, AK
  • ISSN
    1050-4729
  • Print_ISBN
    978-1-4244-5038-1
  • Electronic_ISBN
    1050-4729
  • Type

    conf

  • DOI
    10.1109/ROBOT.2010.5509263
  • Filename
    5509263