DocumentCode :
3013748
Title :
Planning short paths with clearance using explicit corridors
Author :
Geraerts, Roland
Author_Institution :
Inst. of Inf. & Comput. Sci., Utrecht Univ., Utrecht, Netherlands
fYear :
2010
fDate :
3-7 May 2010
Firstpage :
1997
Lastpage :
2004
Abstract :
A central problem of applications dealing with virtual environments is planning a collision-free path for a character. Since environments and their characters are growing more realistic, a character´s path needs to be visually convincing, meaning that the path is smooth, short, has some clearance to the obstacles in the environment, and avoids other characters. Up to now, it has proved difficult to meet these criteria simultaneously and in real-time. We introduce a new data structure, i.e. the Explicit Corridor Map, which allows creating the shortest path, the path that has the largest amount of clearance, or any path in between. Besides being efficient, the corresponding algorithms are surprisingly simple. By integrating the data structure and algorithms into the Indicative Route Method, we show that visually convincing short paths can be obtained in real-time.
Keywords :
path planning; virtual reality; explicit corridor map; indicative route method; short path planning; virtual environments; Animation; Computational modeling; Costs; Data structures; Humans; Mobile robots; Path planning; Robotics and automation; USA Councils; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Robotics and Automation (ICRA), 2010 IEEE International Conference on
Conference_Location :
Anchorage, AK
ISSN :
1050-4729
Print_ISBN :
978-1-4244-5038-1
Electronic_ISBN :
1050-4729
Type :
conf
DOI :
10.1109/ROBOT.2010.5509263
Filename :
5509263
Link To Document :
بازگشت