DocumentCode :
3014019
Title :
Two-dimensional pursuit-evasion game with penalty on turning rates
Author :
Marec, J.P. ; Nhan, Nguyen
Author_Institution :
Office National d´Etudes et de Recherches, Chatillon, France
fYear :
1976
fDate :
1-3 Dec. 1976
Firstpage :
678
Lastpage :
679
Abstract :
A two-dimensional pursuit-evasion game, characterized by a difficulty level intermediate between that of the ??Simple Motions Game?? (with freely and instantaneously orientable velocities) and that of the ??Game of Two Cars?? (with lower bounds on curvature radii), is formulated and then solved by an approach both analytical and numerical. Each player´s velocity has a constant modulus. The meneuvers (turns) are penalized by introducing, in the performance index, an integral term of the squared velocity vector angular rate. The performance index to be mini-maximized for this zero-sum game than takes the form: J = tf-t0 + 1/M1 ??t 0 t f??2 2 dt with t0, tf : initial and final times ?? : velocity vector angular rate 1/M ?? 0 : penalty coefficient ()1 : related to pursuer P (minimizing player) ()2 : related to evader E (maximizing player). The problem formulated in this way is more realistic than the ??Simple Motions Game?? i.e. ??Simple Pursuit Game??, since it takes into account the maneuverability limitation; on the other hand, it is less complex than the ??Game of Two Cars??, because the trajectories curvatures change more continuously than in this latter game, in which appears a great number of switches, i.e. sudden, maximum amplitude, direction changes.
Keywords :
Art; Equations; Minimax techniques; Motion analysis; Switches; Turning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Decision and Control including the 15th Symposium on Adaptive Processes, 1976 IEEE Conference on
Conference_Location :
Clearwater, FL, USA
Type :
conf
DOI :
10.1109/CDC.1976.267814
Filename :
4045674
Link To Document :
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