• DocumentCode
    3014760
  • Title

    Bootstrapping an animated sketchbook

  • Author

    Gargus, Joshua

  • fYear
    2005
  • fDate
    28-29 Jan. 2005
  • Firstpage
    33
  • Lastpage
    40
  • Abstract
    This paper describes initial steps towards a system for intuitively sketching animations in the context of a digital sketchbook for developing ideas and recording thoughts. Following a user-centric approach, the initial version of the system is designed as an interviewing tool to gather user feedback that would guide further UI development. To facilitate review of user interviews, we have implemented a history mechanism that works with arbitrarily nested ´worlds´. The history of the entire complex of worlds can be traversed, or sub-worlds can be traversed individually, or even be embedded in completely different worlds. We describe a novel approach to fitting, storing, and rendering strokes drawn by the user, which is designed for low storage overhead and efficient traversal by our history mechanism, and which supports expressively animated rendering styles using GPU shaders.
  • Keywords
    CAD; art; computer animation; graphical user interfaces; rendering (computer graphics); user centred design; user interface management systems; GPU shader; animated digital sketchbook bootstrapping; graphical user interfaces; stroke rendering; user-centric approach; Animation; Collaboration; Design automation; Digital recording; Feedback; History; Microcomputers; Production systems; Rendering (computer graphics); User interfaces;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Creating, Connecting and Collaborating through Computing, 2005. C5 2005. Third International Conference on
  • Print_ISBN
    0-7695-2325-0
  • Type

    conf

  • DOI
    10.1109/C5.2005.6
  • Filename
    1419786