DocumentCode
3014760
Title
Bootstrapping an animated sketchbook
Author
Gargus, Joshua
fYear
2005
fDate
28-29 Jan. 2005
Firstpage
33
Lastpage
40
Abstract
This paper describes initial steps towards a system for intuitively sketching animations in the context of a digital sketchbook for developing ideas and recording thoughts. Following a user-centric approach, the initial version of the system is designed as an interviewing tool to gather user feedback that would guide further UI development. To facilitate review of user interviews, we have implemented a history mechanism that works with arbitrarily nested ´worlds´. The history of the entire complex of worlds can be traversed, or sub-worlds can be traversed individually, or even be embedded in completely different worlds. We describe a novel approach to fitting, storing, and rendering strokes drawn by the user, which is designed for low storage overhead and efficient traversal by our history mechanism, and which supports expressively animated rendering styles using GPU shaders.
Keywords
CAD; art; computer animation; graphical user interfaces; rendering (computer graphics); user centred design; user interface management systems; GPU shader; animated digital sketchbook bootstrapping; graphical user interfaces; stroke rendering; user-centric approach; Animation; Collaboration; Design automation; Digital recording; Feedback; History; Microcomputers; Production systems; Rendering (computer graphics); User interfaces;
fLanguage
English
Publisher
ieee
Conference_Titel
Creating, Connecting and Collaborating through Computing, 2005. C5 2005. Third International Conference on
Print_ISBN
0-7695-2325-0
Type
conf
DOI
10.1109/C5.2005.6
Filename
1419786
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