Abstract :
Adult learners with varying needs, backgrounds, skills, experiences, and ways of learning place increasing demands on higher education to provide learning experiences that are accessible, applicable, and relevant to their own individual needs. At the same time, demands of the workplace require the development of competencies and the ability to not only understand but also to communicate, apply, and act on newly acquired knowledge, often through cooperative team work. Though adult learners may approach higher education with apprehension, they are increasingly comfortable with technology. In this paper, we discuss how the entry point framework and problem-based learning can be implemented in a Croquet-based virtual environment to support adult learners with varying profiles of intellectual strengths.
Keywords :
computer aided instruction; further education; groupware; virtual reality; Croquet-based virtual environment; adult learners; cooperative team work; entry point framework; higher education; intellectual strengths; problem-based learning; Buildings; Collaborative work; Education; Educational institutions; Educational technology; Employment; Explosions; Fires; Joining processes; Virtual environment;
Conference_Titel :
Creating, Connecting and Collaborating through Computing, 2005. C5 2005. Third International Conference on