DocumentCode
3016421
Title
Realistic articulated character positioning and balance control in interactive environments
Author
Aydin, Yahya ; Nakajima, Masayuki
Author_Institution
Graduate Sch. of Inf. Sci. & Eng., Tokyo Inst. of Technol., Japan
fYear
1999
fDate
1999
Firstpage
160
Lastpage
168
Abstract
The paper addresses the problem of articulated virtual character positioning using dynamic and kinematic constraints with an emphasis on balancing. The balance of the figure is controlled using a new technique based on the precise manipulation of joint torques. Each joint contributes to the control in proportion to its influence on the balance. The method allows one to control the balance either through direct adjustment of the position of the center of mass when the environmental force interaction is negligible, or through the adjustment of the root joint torque when the center of mass does not provide any useful information. The control of the postures is reduced to some intuitive parameters, simplifying the animator´s work enormously. Results are quite realistic and some are presented
Keywords
computer animation; kinematics; position control; torque control; user interfaces; virtual reality; articulated virtual character positioning; balance control; computer animation; environmental force interaction; interactive environments; intuitive parameters; joint torques; kinematic constraints; posture control; realistic articulated character positioning; root joint torque; Animation; Force control; Kinematics; Proportional control; Torque control; Weight control;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation, 1999. Proceedings
Conference_Location
Geneva
ISSN
1087-4844
Print_ISBN
0-7695-0167-2
Type
conf
DOI
10.1109/CA.1999.781209
Filename
781209
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