• DocumentCode
    3016517
  • Title

    Virtual input devices based on motion capture and collision detection

  • Author

    Okada, Yoshihiro ; Shinpo, Kenro ; Tanaka, Yuzuru ; Thalmann, Daniel

  • Author_Institution
    Comput. Center, Kyushu Univ., Fukuoka, Japan
  • fYear
    1999
  • fDate
    1999
  • Firstpage
    201
  • Lastpage
    209
  • Abstract
    The paper proposes virtual input devices based on collision detection for easy construction of interactive 3D graphics applications which use a motion capture system as a real time input device. Each virtual input device is composed from several collision sensor objects and an actuator object. These objects are software components represented as a visible object which users can manipulate on a computer screen. Each virtual input device has a certain metaphor associated with its role that is determined by location and composition structure of its components. Therefore, it is possible to define various virtual input devices easily only by combining several sensor objects and an actuator object through direct manipulations on a computer screen. The paper presents a realization mechanism and actual examples of virtual input devices
  • Keywords
    collision avoidance; real-time systems; rendering (computer graphics); user interfaces; virtual reality; actuator object; collision detection; collision sensor objects; computer screen; direct manipulations; interactive 3D graphics applications; metaphor; motion capture system; real time input device; realization mechanism; sensor objects; software components; virtual input devices; visible object; Motion detection;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation, 1999. Proceedings
  • Conference_Location
    Geneva
  • ISSN
    1087-4844
  • Print_ISBN
    0-7695-0167-2
  • Type

    conf

  • DOI
    10.1109/CA.1999.781213
  • Filename
    781213