DocumentCode
3016517
Title
Virtual input devices based on motion capture and collision detection
Author
Okada, Yoshihiro ; Shinpo, Kenro ; Tanaka, Yuzuru ; Thalmann, Daniel
Author_Institution
Comput. Center, Kyushu Univ., Fukuoka, Japan
fYear
1999
fDate
1999
Firstpage
201
Lastpage
209
Abstract
The paper proposes virtual input devices based on collision detection for easy construction of interactive 3D graphics applications which use a motion capture system as a real time input device. Each virtual input device is composed from several collision sensor objects and an actuator object. These objects are software components represented as a visible object which users can manipulate on a computer screen. Each virtual input device has a certain metaphor associated with its role that is determined by location and composition structure of its components. Therefore, it is possible to define various virtual input devices easily only by combining several sensor objects and an actuator object through direct manipulations on a computer screen. The paper presents a realization mechanism and actual examples of virtual input devices
Keywords
collision avoidance; real-time systems; rendering (computer graphics); user interfaces; virtual reality; actuator object; collision detection; collision sensor objects; computer screen; direct manipulations; interactive 3D graphics applications; metaphor; motion capture system; real time input device; realization mechanism; sensor objects; software components; virtual input devices; visible object; Motion detection;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation, 1999. Proceedings
Conference_Location
Geneva
ISSN
1087-4844
Print_ISBN
0-7695-0167-2
Type
conf
DOI
10.1109/CA.1999.781213
Filename
781213
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