DocumentCode :
3016517
Title :
Virtual input devices based on motion capture and collision detection
Author :
Okada, Yoshihiro ; Shinpo, Kenro ; Tanaka, Yuzuru ; Thalmann, Daniel
Author_Institution :
Comput. Center, Kyushu Univ., Fukuoka, Japan
fYear :
1999
fDate :
1999
Firstpage :
201
Lastpage :
209
Abstract :
The paper proposes virtual input devices based on collision detection for easy construction of interactive 3D graphics applications which use a motion capture system as a real time input device. Each virtual input device is composed from several collision sensor objects and an actuator object. These objects are software components represented as a visible object which users can manipulate on a computer screen. Each virtual input device has a certain metaphor associated with its role that is determined by location and composition structure of its components. Therefore, it is possible to define various virtual input devices easily only by combining several sensor objects and an actuator object through direct manipulations on a computer screen. The paper presents a realization mechanism and actual examples of virtual input devices
Keywords :
collision avoidance; real-time systems; rendering (computer graphics); user interfaces; virtual reality; actuator object; collision detection; collision sensor objects; computer screen; direct manipulations; interactive 3D graphics applications; metaphor; motion capture system; real time input device; realization mechanism; sensor objects; software components; virtual input devices; visible object; Motion detection;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Animation, 1999. Proceedings
Conference_Location :
Geneva
ISSN :
1087-4844
Print_ISBN :
0-7695-0167-2
Type :
conf
DOI :
10.1109/CA.1999.781213
Filename :
781213
Link To Document :
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