DocumentCode
3016544
Title
Skin aging estimation by facial simulation
Author
Wu, Yin ; Beylot, Pierre ; Thalmann, Nadia Magnenat
Author_Institution
MIRALab., Geneva Univ., Switzerland
fYear
1999
fDate
1999
Firstpage
210
Lastpage
219
Abstract
We propose a layered facial simulation model for skin aging with wrinkles, which includes muscle, connective tissue and skin layer. Our aim is to simulate relevant facial animation and aging with the guidance of general facial tissue anatomy, so that the model can be extended to medical and cosmetic applications. B-spline muscle patches are automatically adapted to each individual face by mapping the anatomical facial muscle image. Connective tissues are simulated as simple springs with the length of hypodermis thickness that constrain skin movement. Facial skin deformation and aging are estimated based on an elaborated biomechanical model considering large strain deformation and wrinkle formation. Finally, multi-layered color and bump texture mapping are used to represent wrinkle forms and to render an aged face
Keywords
biomechanics; colour graphics; computer animation; digital simulation; image texture; muscle; realistic images; rendering (computer graphics); skin; splines (mathematics); B-spline; biomechanical model; bump texture mapping; connective tissue; connective tissues; cosmetic applications; facial animation; facial tissue anatomy; hypodermis thickness; large strain deformation; layered facial simulation model; medical applications; multilayered color mapping; muscle; rendering; skin aging estimation; skin layer; skin movement; wrinkles; Aging; Anatomy; Biomedical imaging; Connective tissue; Facial animation; Facial muscles; Medical simulation; Skin; Spline; Springs;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation, 1999. Proceedings
Conference_Location
Geneva
ISSN
1087-4844
Print_ISBN
0-7695-0167-2
Type
conf
DOI
10.1109/CA.1999.781214
Filename
781214
Link To Document