• DocumentCode
    3017928
  • Title

    Implementation of the ATI Flipper chip

  • Author

    Mandapati, Anand

  • Author_Institution
    ATI Res. Inc., Santa Clara, CA, USA
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    697
  • Lastpage
    698
  • Abstract
    The Nintendo GameCube(TM) video game console system is designed to outpace all other such systems when released. Formerly known by the codename Dolphin, this system includes an IBM PowerPC(tm) processor and specialized hardware from ATI. This specialized hardware is embodied in ATI´s Flipper chip, the centerpiece in the Dolphin design. Flipper functions as the graphics processor, audio processor, host controller, memory controller, and I/O processor of the Dolphin system. Such a complex chip requires a very robust design flow to get to functioning silicon in as little time as possible. Here we will describe that design flow, developed by ATI engineers to implement the Flipper design. The goal was to develop a flow to implement the best gaming hardware on a chip that needed to be as cost-effective as possible
  • Keywords
    audio signal processing; computer games; computer graphics; microprocessor chips; storage management; ATI Flipper chip; Dolphin; IBM PowerPC processor; Nintendo GameCube; audio processor; design flow; gaming hardware; graphics processor; host controller; memory controller; video game console system; Control systems; Dolphins; Games; Graphics; Hardware; Process control; Robustness; Routing; Tiles; Timing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Design, Automation and Test in Europe, 2001. Conference and Exhibition 2001. Proceedings
  • Conference_Location
    Munich
  • ISSN
    1530-1591
  • Print_ISBN
    0-7695-0993-2
  • Type

    conf

  • DOI
    10.1109/DATE.2001.915102
  • Filename
    915102