DocumentCode :
3017928
Title :
Implementation of the ATI Flipper chip
Author :
Mandapati, Anand
Author_Institution :
ATI Res. Inc., Santa Clara, CA, USA
fYear :
2001
fDate :
2001
Firstpage :
697
Lastpage :
698
Abstract :
The Nintendo GameCube(TM) video game console system is designed to outpace all other such systems when released. Formerly known by the codename Dolphin, this system includes an IBM PowerPC(tm) processor and specialized hardware from ATI. This specialized hardware is embodied in ATI´s Flipper chip, the centerpiece in the Dolphin design. Flipper functions as the graphics processor, audio processor, host controller, memory controller, and I/O processor of the Dolphin system. Such a complex chip requires a very robust design flow to get to functioning silicon in as little time as possible. Here we will describe that design flow, developed by ATI engineers to implement the Flipper design. The goal was to develop a flow to implement the best gaming hardware on a chip that needed to be as cost-effective as possible
Keywords :
audio signal processing; computer games; computer graphics; microprocessor chips; storage management; ATI Flipper chip; Dolphin; IBM PowerPC processor; Nintendo GameCube; audio processor; design flow; gaming hardware; graphics processor; host controller; memory controller; video game console system; Control systems; Dolphins; Games; Graphics; Hardware; Process control; Robustness; Routing; Tiles; Timing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Design, Automation and Test in Europe, 2001. Conference and Exhibition 2001. Proceedings
Conference_Location :
Munich
ISSN :
1530-1591
Print_ISBN :
0-7695-0993-2
Type :
conf
DOI :
10.1109/DATE.2001.915102
Filename :
915102
Link To Document :
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