DocumentCode :
3018351
Title :
3D Graphics Techniques for Capturing and Inspecting Hyperspectral Appearance
Author :
Kim, Min H.
Author_Institution :
Comput. Sci. Dept., KAIST, Daejeon, South Korea
fYear :
2013
fDate :
10-13 July 2013
Firstpage :
15
Lastpage :
18
Abstract :
Feature films and computer games exhibit stunning photo realistic computer imagery in motion. The challenges in computer graphics realism lie in acquiring physically accurate material appearance in a high spectral resolution and representing the appearance with perceptual faithfulness. While many approaches for true spectral rendering have been tried in computer graphics, they have not been extensively explored due to the lack of reliable 3D spectral data. Recently, a hyper spectral 3D acquisition system and viewing software have been introduced to the graphics community. In this paper, we review the latest acquisition and visualization techniques for hyper spectral imaging in graphics. We give an overview of the 3D imaging system for capturing hyper spectral appearance on 3D objects and the visualization software package to exploit such high-tech digital data.
Keywords :
computer games; data visualisation; hyperspectral imaging; image resolution; 3D acquisition system; 3D graphics techniques; computer games; computer graphics; feature films; high spectral resolution; hyperspectral appearance; photo realistic computer imagery; visualization techniques; Calibration; Hyperspectral imaging; Image color analysis; Image resolution; Imaging; Three-dimensional displays;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Ubiquitous Virtual Reality (ISUVR), 2013 International Symposium on
Conference_Location :
Daejeon
Type :
conf
DOI :
10.1109/ISUVR.2013.15
Filename :
6597724
Link To Document :
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