DocumentCode :
3019215
Title :
Optimal Inapproximability for Scheduling Problems via Structural Hardness for Hypergraph Vertex Cover
Author :
Sachdeva, Shelly ; Saket, Rishi
Author_Institution :
Dept. of Comput. Sci., Princeton Univ., Princeton, NJ, USA
fYear :
2013
fDate :
5-7 June 2013
Firstpage :
219
Lastpage :
229
Abstract :
This work studies the inapproximability of two well-known scheduling problems: Concurrent Open Shop and the Assembly Line problem. For both these problems, Bansal and Khot [1] obtained tight (2 - ε)-factor inapproximability, assuming the Unique Games Conjecture (UGC). In this paper, we prove optimal (2 - ε)-factor NP-hardness of approximation for both these problems unconditionally, i.e., without assuming UGC. Our results for the scheduling problems follow from a structural hardness for Minimum Vertex Cover on hypergraphs - an unconditional but weaker analog of a similar result of Bansal and Khot [1] which, however, is based on UGC. Formally, we prove that for any ε > 0, and positive integers q, T > 1, the following is NP-hard: Given a qT-uniform hypergraph G(V, E), decide between the following cases, YES Case: There is a partition of V into V1, ⋯, Vq, X with |V1| = ⋯ = |Vq| ≥ (1 - ε/q) |V| such that the vertices of any hyperedge e can be partitioned into T blocks of q vertices each so that at least T - 1 of the blocks each contain at most one vertex from Vj, for any j ∈ [q]. Since T > 1, this implies that for any j ∈ [q], Vj ∪ X is a vertex cover of size at most (1/q + ε) |V|. NO Case: Every vertex cover in G has size at least (1 - ε)|V |. The above hardness result suffices to prove optimal inapproximability for the scheduling problems mentioned above, via black-box hardness reductions. Using this result, we also prove a super constant hardness factor for Two Stage Stochastic Vehicle Routing, for which a similar inapproximability was shown by Gørtz, Nagarajan, and Saket [2] assuming the UGC, and based on the result of [1].
Keywords :
approximation theory; computational complexity; graph theory; scheduling; NP-hard problem; UGC; approximation; assembly line scheduling problem; black-box hardness reduction; concurrent open shop scheduling problem; graph partition; hypergraph vertex cover; tight (2-ε)-factor inapproximability; two-stage stochastic vehicle routing; unique games conjecture; Approximation methods; Assembly; Games; Job shop scheduling; Processor scheduling; Routing; Vehicles; hardness; hypergraph; scheduling; vertex cover;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Complexity (CCC), 2013 IEEE Conference on
Conference_Location :
Stanford, CA
Type :
conf
DOI :
10.1109/CCC.2013.30
Filename :
6597764
Link To Document :
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