Title :
Speed Tree-Based Forest Simulation System
Author :
Xiong, Qing ; Huang, Xin-Yuan
Author_Institution :
Sch. of Inf. Sci. & Technol., Beijing Forestry Univ., Beijing, China
Abstract :
We introduce a forest simulation system called SpeedTree-Based Forest Simulation System (SFSS), which is able to simulate a real-time interactive virtual forest after user setting up tree species and forest distribution. SFSS solves the conflict between system overhead and visual effects in forest simulation: in processing data, in order to provide a structural basis for high-speed data processing, SFSS takes SpeedTree Model Library as the source of trees data and encapsulates data according to SpeedTree tree structures; in reducing amount of data, it uses forest culling algorithm culling the virtual forest and Mixed-Level Modeling approach modeling forest to reduce the need of data amount; in improving visual effect, it uses programmable pipeline to enhance the picture quality. We have done a lot of experiments to test SFSS´s performance. The average frame rate is 29.3 frames per second (fps) when the view point moved; it is 98.2 fps when view point maintained stillness. The experimental results show that SFSS meets the need of real-time forest simulation with high practical value.
Keywords :
software libraries; tree data structures; virtual reality; SpeedTree model library; SpeedTree tree structures; SpeedTree-based forest simulation system; data processing; forest culling algorithm; mixed-level modeling approach; programmable pipeline; real-time interactive virtual forest; virtual reality; Cameras; Data models; Engines; Libraries; Middleware; Rendering (computer graphics); Solid modeling; Forest Simulation; Modeling; SpeedTree; Virtools;
Conference_Titel :
Electrical and Control Engineering (ICECE), 2010 International Conference on
Conference_Location :
Wuhan
Print_ISBN :
978-1-4244-6880-5
DOI :
10.1109/iCECE.2010.738