DocumentCode
3021606
Title
A game-theoretic procedure for learning hierarchically structured strategies
Author
Rosman, Benjamin ; Ramamoorthy, Subramanian
Author_Institution
Sch. of Inf., Univ. of Edinburgh, Edinburgh, UK
fYear
2010
fDate
3-7 May 2010
Firstpage
2977
Lastpage
2983
Abstract
This paper addresses the problem of acquiring a hierarchically structured robotic skill in a nonstationary environment. This is achieved through a combination of learning primitive strategies from observation of an expert, and autonomously synthesising composite strategies from that basis. Both aspects of this problem are approached from a game theoretic viewpoint, building on prior work in the area of multiplicative weights learning algorithms. The utility of this procedure is demonstrated through simulation experiments motivated by the problem of autonomous driving. We show that this procedure allows the agent to come to terms with two forms of uncertainty in the world - continually varying goals (due to oncoming traffic) and nonstationarity of optimisation criteria (e.g., driven by changing navigability of the road). We argue that this type of factored task specification and learning is a necessary ingredient for robust autonomous behaviour in a “large-world” setting.
Keywords
game theory; learning (artificial intelligence); game-theoretic procedure; hierarchically structured strategies; primitive strategies learning; robust autonomous behaviour; weights learning algorithms; Buildings; Game theory; Hidden Markov models; Informatics; Learning; Noise robustness; Robotics and automation; Traffic control; USA Councils; Uncertainty;
fLanguage
English
Publisher
ieee
Conference_Titel
Robotics and Automation (ICRA), 2010 IEEE International Conference on
Conference_Location
Anchorage, AK
ISSN
1050-4729
Print_ISBN
978-1-4244-5038-1
Electronic_ISBN
1050-4729
Type
conf
DOI
10.1109/ROBOT.2010.5509632
Filename
5509632
Link To Document