• DocumentCode
    3021694
  • Title

    A framework for browser-based Multiplayer Online Games using WebGL and WebSocket

  • Author

    Chen, Bijin ; Xu, Zhiqi

  • Author_Institution
    Sch. of Comput. Sci. & Eng., South China of Univ., Guangzhou, China
  • fYear
    2011
  • fDate
    26-28 July 2011
  • Firstpage
    471
  • Lastpage
    474
  • Abstract
    Compared to the traditional stand-alone game client, browser-based Multiplayer Online Game (MOG), which requires no explicit installation and is able to achieve cross-platform easily, is getting more and more popular. With the rapid development of HTML5 standard and other Web technologies, MOG systems based on WebGL and WebSocket seem to be very promising. We implemented such a framework for browser based multiplayer online games and studied its performance and feasibility. Our analytical result shows that Three.js 3D Engine and jWebSocket based MOG can easily support the interaction of a small group of users.
  • Keywords
    Internet; computer games; computer graphics; hypermedia markup languages; online front-ends; search engines; HTML5 standard; MOG systems; Three.js 3D engine; Web technology; WebGL; browser-based multiplayer online games; jWebSocket based MOG; stand-alone game client; Browsers; Games; Graphics; Protocols; Three dimensional displays; Web servers; Browser-based Multiplayer Online Game; WebGL; WebSocket;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Technology (ICMT), 2011 International Conference on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    978-1-61284-771-9
  • Type

    conf

  • DOI
    10.1109/ICMT.2011.6001673
  • Filename
    6001673