DocumentCode
3021721
Title
An Embodied User Interface for Increasing Physical Activities in Game
Author
Kim, Si-Jung ; Winchester, Woodrow W. ; Choi, Yun-Bum ; Lee, Juck-Sik
Author_Institution
Virginia Tech, Blacksburg
fYear
2007
fDate
17-22 June 2007
Firstpage
1
Lastpage
2
Abstract
The rate of obese has been increasing and obesity has emerged as a significant threat not only to the health but also in society. Obesity has adverse effects such as physical appearance, psychosocial consequences and metabolic disturbances. One of reasons causing these phenomena is most games have static and stationary user interfaces as input devices. These kinds of interfaces hold users at their computers and cause not only decreases of the strength of their health, but also blocks communications between family members. In this paper, we propose physical activity based interactive exercise called Punch Punch, which is played with virtual objects displaying on a large screen. The informal study revealed that the Punch Punch enhanced physical and social activities while playing games. The goal of this study is finding embodied user interfaces to increase physical and social activities.
Keywords
computer games; user interfaces; computer game; embodied user interface; metabolic disturbance; physical activity; psychosocial consequence; Collaboration; Computer interfaces; Electronics industry; Games; Humans; Mice; Pediatrics; Toy industry; User interfaces; Winches;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision and Pattern Recognition, 2007. CVPR '07. IEEE Conference on
Conference_Location
Minneapolis, MN
ISSN
1063-6919
Print_ISBN
1-4244-1179-3
Electronic_ISBN
1063-6919
Type
conf
DOI
10.1109/CVPR.2007.383479
Filename
4270477
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