DocumentCode :
302182
Title :
Motion fairing
Author :
Lee, Jehee ; Shin, Sung Yong
Author_Institution :
Dept. of Comput. Sci., Korea Adv. Inst. of Sci. & Technol., Taejeon, South Korea
fYear :
1996
fDate :
3-4 Jun 1996
Firstpage :
136
Lastpage :
143
Abstract :
Motion capturing is widely used for generating realistic motions. A 3D input device captures a sequence of 6 DOF rigid motion samples. The sampled data consists of two components, translation and orientation; the former is represented by a vector in R3 and the latter by a rotation matrix in the rotation group, SO(3). Since the sequence of data contains sampling noises, the captured motion is now smooth and wiggles along the moving path. There are well-known fairing algorithms in Euclidean space based on difference geometry. Extending these for the motion data, we present a new fairing algorithm. The new algorithm iteratively minimizes the energy function reflecting the forces and torques, exerted on a moving object, to perform motion fairing
Keywords :
computational geometry; computer animation; realistic images; splines (mathematics); 3D input device; 6 DOF rigid motion samples; Euclidean space; data sequence; difference geometry; energy function minimization; fairing algorithm; fairing algorithms; forces; motion capturing; motion fairing; orientation; realistic motion generation; rotation matrix; sampled data; sampling noises; splines; three dimensional input device; torques; translation; Animation; Computer graphics; Computer science; Humans; Legged locomotion; Motion analysis; Motion control; Quaternions; Signal processing; Spline;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Animation '96. Proceedings
Conference_Location :
Geneva
ISSN :
1087-4844
Print_ISBN :
0-8186-7588-8
Type :
conf
DOI :
10.1109/CA.1996.540496
Filename :
540496
Link To Document :
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