DocumentCode
3022106
Title
Gpu rasterization based octree fast generation algorithm for terrain modeling
Author
Huan Liu ; Fan Zhang ; Wei Hu
Author_Institution
Coll. of Inf. Sci. & Technol., Beijing Univ. of Chem. Technol., Beijing, China
fYear
2013
fDate
21-26 July 2013
Firstpage
282
Lastpage
285
Abstract
In order to meet the need of continuous development of three dimensional (3D) Geographic Information System (GIS), we apply an algorithm that efficiently builds a compact sparse octree into GIS. The algorithm is based on the fast GPU hardware rasterization, which builds the octree structure from top level to bottom level at the same time. Therefore the graphics based parallel algorithm can accelerate the process of generate an octree structure for terrain geometric modeling. Otherwise, the algorithm also supports a fast dynamic update of the octree structure. The result shows that the algorithm can improve the efficiency of octree structure generation and large terrain data modeling.
Keywords
geographic information systems; graphics processing units; octrees; terrain mapping; 3D GIS; 3D Geographic Information System; GPU rasterization; graphics based parallel algorithm; octree fast generation algorithm; terrain geometric modeling; terrain modeling; Algorithm design and analysis; Buildings; Geographic information systems; Graphics processing units; Heuristic algorithms; Octrees; Three-dimensional displays; GPU; Octree; rasterization; terrain modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Geoscience and Remote Sensing Symposium (IGARSS), 2013 IEEE International
Conference_Location
Melbourne, VIC
ISSN
2153-6996
Print_ISBN
978-1-4799-1114-1
Type
conf
DOI
10.1109/IGARSS.2013.6721147
Filename
6721147
Link To Document