• DocumentCode
    3022106
  • Title

    Gpu rasterization based octree fast generation algorithm for terrain modeling

  • Author

    Huan Liu ; Fan Zhang ; Wei Hu

  • Author_Institution
    Coll. of Inf. Sci. & Technol., Beijing Univ. of Chem. Technol., Beijing, China
  • fYear
    2013
  • fDate
    21-26 July 2013
  • Firstpage
    282
  • Lastpage
    285
  • Abstract
    In order to meet the need of continuous development of three dimensional (3D) Geographic Information System (GIS), we apply an algorithm that efficiently builds a compact sparse octree into GIS. The algorithm is based on the fast GPU hardware rasterization, which builds the octree structure from top level to bottom level at the same time. Therefore the graphics based parallel algorithm can accelerate the process of generate an octree structure for terrain geometric modeling. Otherwise, the algorithm also supports a fast dynamic update of the octree structure. The result shows that the algorithm can improve the efficiency of octree structure generation and large terrain data modeling.
  • Keywords
    geographic information systems; graphics processing units; octrees; terrain mapping; 3D GIS; 3D Geographic Information System; GPU rasterization; graphics based parallel algorithm; octree fast generation algorithm; terrain geometric modeling; terrain modeling; Algorithm design and analysis; Buildings; Geographic information systems; Graphics processing units; Heuristic algorithms; Octrees; Three-dimensional displays; GPU; Octree; rasterization; terrain modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Geoscience and Remote Sensing Symposium (IGARSS), 2013 IEEE International
  • Conference_Location
    Melbourne, VIC
  • ISSN
    2153-6996
  • Print_ISBN
    978-1-4799-1114-1
  • Type

    conf

  • DOI
    10.1109/IGARSS.2013.6721147
  • Filename
    6721147