DocumentCode
3024687
Title
Rapid and accurate 3D selection by progressive refinement
Author
Kopper, Regis ; Bacim, Felipe ; Bowman, Doug A.
Author_Institution
Dept. of Comput. Sci., Virginia Tech, Blacksburg, VA, USA
fYear
2011
fDate
19-20 March 2011
Firstpage
67
Lastpage
74
Abstract
Issues such as hand and tracker jitter negatively affect user performance with the ray-casting selection technique in 3D environments. This makes it difficult for users to perform tasks that require them to select objects that have a small visible area, since small targets require high levels of precision. We introduce an approach to address this issue that uses progressive refinement of the set of selectable objects to reduce the required precision of the task. We present a design space of progressive refinement techniques and an exemplar technique called Sphere-casting refined by QUAD-menu (SQUAD). We explore the tradeoffs between progressive refinement and immediate selection techniques in an evaluation comparing SQUAD to ray-casting. Both an analytical evaluation based on a distal pointing model and an empirical evaluation demonstrate that progressive refinement selection can be better than immediate selection. SQUAD was much more accurate than ray-casting, and SQUAD was faster than ray-casting with small targets and less cluttered environments.
Keywords
feature extraction; ray tracing; 3D environment; QUAD menu; distal pointing model; hand and tracker jitter; progressive refinement technique; ray casting selection technique; sphere casting; user performance; Accuracy; Casting; Jitter; Target tracking; Three dimensional displays; Visualization; 3D interaction; 3D selection; distal pointing; progressive refinement;
fLanguage
English
Publisher
ieee
Conference_Titel
3D User Interfaces (3DUI), 2011 IEEE Symposium on
Conference_Location
Singapore
Print_ISBN
978-1-4577-0063-7
Electronic_ISBN
978-1-4577-0064-4
Type
conf
DOI
10.1109/3DUI.2011.5759219
Filename
5759219
Link To Document