DocumentCode
3024694
Title
RAMM: a game theoretical replica allocation and management mechanism
Author
Khan, Samee Ullah ; Ahmad, Ishfaq
Author_Institution
Dept. of Comput. Sci. & Eng., Texas Univ., Arlington, TX, USA
fYear
2005
fDate
7-9 Dec. 2005
Abstract
This paper proposes an agent-based distributed replica allocation and management technique, where each agent maximizes its own benefit, such as, user access time, latency and communication cost. The technique gathers inspiration from market economy and game theoretical mechanism designs. In such mechanisms the agents do not have a global view of the system, which makes the optimization process highly localized. This local optimization may encourage these agents to alter the output of the resource allocation mechanism in their favor and act selfishly. The proposed technique guarantees a global optimal solution even though the system acts in a distributed fashion operated by self-motivated selfish agents. The mechanism is extensively evaluated against some well-known replica placement algorithms such as greedy, branch and bound, game theoretical auctions and genetic algorithms. The experimental results reveal that the mechanism provides excellent solution quality, while maintaining fast execution time.
Keywords
game theory; mobile agents; optimisation; replicated databases; resource allocation; RAMM game theoretical mechanism; agent-based distributed replica allocation technique; agent-based distributed replica management technique; optimization; self-motivated selfish agents; Computer science; Costs; Delay; Distributed computing; Engineering management; Game theory; Genetic algorithms; Neural networks; Power generation economics; Resource management;
fLanguage
English
Publisher
ieee
Conference_Titel
Parallel Architectures,Algorithms and Networks, 2005. ISPAN 2005. Proceedings. 8th International Symposium on
ISSN
1087-4089
Print_ISBN
0-7695-2509-1
Type
conf
DOI
10.1109/ISPAN.2005.72
Filename
1575821
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