DocumentCode
3024754
Title
Pointing at 3D targets in a stereo head-tracked virtual environment
Author
Teather, Robert J. ; Stuerzlinger, Wolfgang
Author_Institution
Dept. of Comput. Sci. & Eng., York Univ., Toronto, ON, Canada
fYear
2011
fDate
19-20 March 2011
Firstpage
87
Lastpage
94
Abstract
We present three experiments that systematically examine pointing tasks in fish tank VR using the ISO 9241-9 standard. All experiments used a tracked stylus for a both direct touch and ray-based technique. Mouse-based techniques were also studied. Our goal was to investigate means of comparing 2D and 3D pointing techniques. The first experiment used a 2D task constrained to the display surface, allowing direct validation against other 2D studies. The second experiment used targets stereoscopically presented above and parallel to the display, i.e., the same task, but without tactile feedback afforded by the screen. The third experiment used targets varying in all three dimensions. Results of these studies suggest that the conventional 2D formulation of Fitts´ law works well for planar pointing tasks even without tactile feedback, and with stereo display. Fully 3D motions using the ray and mouse based techniques are less well modeled.
Keywords
mouse controllers (computers); user interfaces; virtual reality; 2D pointing technique; 3D pointing technique; Fitts law; ISO 9241-9 standard; direct touch technique; fish tank virtual reality; mouse-based techniques; planar pointing tasks; ray-based technique; stereo display; stereo head-tracked virtual environment; tracked stylus; Error analysis; ISO standards; Mice; Tactile sensors; Three dimensional displays; Throughput; User interfaces; Fitts´ law; ISO 9241-9; Pointing; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
3D User Interfaces (3DUI), 2011 IEEE Symposium on
Conference_Location
Singapore
Print_ISBN
978-1-4577-0063-7
Electronic_ISBN
978-1-4577-0064-4
Type
conf
DOI
10.1109/3DUI.2011.5759222
Filename
5759222
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