• DocumentCode
    3025152
  • Title

    A 3D cubic puzzle in pCubee

  • Author

    Lam, B. ; Yichen Tang ; Stavness, I. ; Fels, S.

  • Author_Institution
    Electr. & Comput. Eng., Univ. of British Columbia, Vancouver, BC, Canada
  • fYear
    2011
  • fDate
    19-20 March 2011
  • Firstpage
    135
  • Lastpage
    136
  • Abstract
    The 3D cubic puzzle is implemented in a head-coupled cubic display, pCubee, that allows users to view a 3D scene from different sides. The display is compact and light enough to be held in one hand by an average adult user. By coupling the display with a 3D stylus, pCubee supports the bimanual Kinetic Chain (KC) model for the cubic puzzle task. Users can hold pCubee in their non dominant hand and the stylus in the dominant hand to manipulate the puzzle pieces. Doing the puzzle in pCubee allows us to explore the bimanual stylus interaction scheme the display affords. Figure 1 shows the setup of our system. Our solution involves puzzle pieces with simulated physics in side pCubee, which we refer to as the "working space". Each of the puzzle pieces can be picked up and manipulated by a rendered virtual stylus while also reacting to the movement of the pCubee display. The "solution space" in which the users place the puzzle pieces is located at the center above the pCubee floor within the "working space" and is represented by a wireframe boundary. We conducted two user studies to evaluate performance with two different puzzles. Below we describe the interaction design of our cubic puzzle solution, the hardware and software involved and also the results and findings from the two experiments.
  • Keywords
    computer displays; computer games; human computer interaction; interactive devices; rendering (computer graphics); virtual reality; 3D cubic puzzle; 3D scene view; 3D stylus; bimanual kinetic chain model; bimanual stylus interaction; cubic puzzle solution; cubic puzzle task; head-coupled cubic display; interaction design; pCubee; puzzle piece; rendered virtual stylus; simulated physics; solution space; wireframe boundary; working space;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D User Interfaces (3DUI), 2011 IEEE Symposium on
  • Conference_Location
    Singapore
  • Print_ISBN
    978-1-4577-0063-7
  • Type

    conf

  • DOI
    10.1109/3DUI.2011.5759242
  • Filename
    5759242