DocumentCode
3026438
Title
Programming agents with visual rules
Author
Robinson, Richard ; Cook, Devin ; Tanimoto, Steven
Author_Institution
Dept. of Comput. Sci. & Eng., Washington Univ., Seattle, WA, USA
fYear
1995
fDate
5-9 Sep 1995
Firstpage
13
Lastpage
20
Abstract
A visual programming facility is described which is based on a visual rule formalism. It permits programmers to specify the behaviors of agents in the class of program objects in the Agentsheets system of Repenning. The resulting agents can be used in designing simulations for two-dimensional cellular worlds such as in automobile traffic flow situations, video games, and cellular automata studies. The programming facility, called “Agent Builder”, is integrated into the Agentsheets system (providing a substitute for the non-visual AgenTalk editor) in such a way that agent programming becomes a process of arranging icons in a worksheet, using a special gallery of icons. Several applications of Agent Builder are presented, and its limitations and possible extensions are discussed
Keywords
digital simulation; graphical user interfaces; programming environments; software agents; visual languages; visual programming; Agent Builder; Agentsheets system; Repenning; agent behaviour specification; agent programming; automobile traffic flow situations; cellular automata; icon arrangement; icon gallery; program objects; simulation design; two-dimensional cellular worlds; video games; visual programming facility; visual rule formalism; worksheet; Automobiles; Cognitive science; Computer science; Control system synthesis; Games; Natural languages; Programming environments; Programming profession; Robot programming; Traffic control;
fLanguage
English
Publisher
ieee
Conference_Titel
Visual Languages, Proceedings., 11th IEEE International Symposium on
Conference_Location
Darmstadt
ISSN
1049-2615
Print_ISBN
0-8186-7045-2
Type
conf
DOI
10.1109/VL.1995.520780
Filename
520780
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