• DocumentCode
    3027101
  • Title

    Using scalable game design to promote 3D fluency: Assessing the AgentCubes incremental 3D end-user development framework

  • Author

    Ioannidou, Andri ; Repenning, Alexander ; Webb, David

  • Author_Institution
    AgentSheets Inc., Boulder, CO
  • fYear
    2008
  • fDate
    15-19 Sept. 2008
  • Firstpage
    47
  • Lastpage
    54
  • Abstract
    With the IT crisis reaching alarming levels, it is more important than ever to attract K-12 students to computer science. 3D game development can be an enticing way to achieve that, but building 3D games is far from trivial. Students need to achieve a degree of 3D fluency in modeling, animation and programming to be able to create compelling 3D content. The combination of innovative end-user development tools and standards-based curriculum promoting IT fluency by shifting the pedagogical focus from programming to design, can address motivational aspects without sacrificing principled educational goals. The AgentCubes 3D game-authoring environment raises the ceiling of end-user development without raising the threshold. Our formal user study shows that with Incremental 3D, the gradual approach to transition from 2D to 3D authoring, middle school students can build sophisticated 3D games including 3D models, animations and programming.
  • Keywords
    authoring systems; computer aided instruction; computer animation; computer games; computer science education; human factors; programming; solid modelling; 3D IT fluency; 3D end-user game development tool; 3D model; AgentCubes 3D game-authoring environment; animation model; computer science; middle school student; motivational aspect; scalable game design; standard-based curriculum; Animation; Buildings; Computer science; Educational institutions; Educational programs; Engineering profession; Information technology; Paints; Problem-solving; Programming profession;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visual Languages and Human-Centric Computing, 2008. VL/HCC 2008. IEEE Symposium on
  • Conference_Location
    Herrsching am Ammersee
  • ISSN
    1943-6092
  • Print_ISBN
    978-1-4244-2528-0
  • Electronic_ISBN
    1943-6092
  • Type

    conf

  • DOI
    10.1109/VLHCC.2008.4639057
  • Filename
    4639057