DocumentCode :
3027281
Title :
Solid texture synthesis based on 2D exemplar and procedural noise
Author :
Jiang, Julang ; Huang, Zhong ; Zheng, Jiangyun
Author_Institution :
Sch. of Phys. & Electr. Eng., Anqing Teachers´´ Coll., Anqing, China
fYear :
2011
fDate :
26-28 July 2011
Firstpage :
735
Lastpage :
738
Abstract :
Compared with 2D texture method, solid texturing can achieve better realistic results. A novel solid texture synthesis method based on 2D exemplar and procedural noise is presented. First, the movement path for exemplar in 3D space is designed using procedural noise. Next, all the pixels of exemplar are used to color the 3D space through their trajectory so that the solid texture is synthesized. Experimental results show that our method is able to efficiently synthesize 3D texture to simulate the natural properties of the given 2D exemplar. The method is simple and stable, and takes on a few seconds on an ordinary PC.
Keywords :
rendering (computer graphics); solid modelling; 2D exemplar; 3D texture; procedural noise; solid texture synthesis; Graphics; Noise; Real time systems; Solids; Surface texture; Three dimensional displays; Trajectory; 2D exemplar; procedural noise; solid texture; texture synthesis;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia Technology (ICMT), 2011 International Conference on
Conference_Location :
Hangzhou
Print_ISBN :
978-1-61284-771-9
Type :
conf
DOI :
10.1109/ICMT.2011.6001915
Filename :
6001915
Link To Document :
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