DocumentCode :
3027288
Title :
A visual language for representing and explaining strategies in game theory
Author :
Erwig, Martin ; Walkingshaw, Eric
Author_Institution :
Oregon State Univ., Corvallis, OR
fYear :
2008
fDate :
15-19 Sept. 2008
Firstpage :
101
Lastpage :
108
Abstract :
We present a visual language for strategies in game theory, which has potential applications in economics, social sciences, and in general science education. This language facilitates explanations of strategies by visually representing the interaction of playerspsila strategies with game execution. We have utilized the cognitive dimensions framework in the design phase and recognized the need for a new cognitive dimension of ldquotraceabilityrdquo that considers how well a language can represent the execution of a program. We consider how traceability interacts with other cognitive dimensions and demonstrate its use in analyzing existing languages. We conclude that the design of a visual representation for execution traces should be an integral part of the design of visual languages because understanding a program is often tightly coupled to its execution.
Keywords :
economics; game theory; social sciences; visual languages; visual programming; economics; game theory; general science education; social sciences; visual languages; visual representation; Animals; Application software; Books; Computer science; Drugs; Education; Game theory; Humans; Science - general; Stem cells;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visual Languages and Human-Centric Computing, 2008. VL/HCC 2008. IEEE Symposium on
Conference_Location :
Herrsching am Ammersee
ISSN :
1943-6092
Print_ISBN :
978-1-4244-2528-0
Electronic_ISBN :
1943-6092
Type :
conf
DOI :
10.1109/VLHCC.2008.4639067
Filename :
4639067
Link To Document :
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