DocumentCode
3027677
Title
A soft hand model for physically-based manipulation of virtual objects
Author
Jacobs, Jan ; Froehlich, Bernd
Author_Institution
Group Res. Virtual Technol., Volkswagen AG, Wolfsburg, Germany
fYear
2011
fDate
19-23 March 2011
Firstpage
11
Lastpage
18
Abstract
We developed a new hand model for increasing the robustness of finger-based manipulations of virtual objects. Each phalanx of our hand model consists of a number of deformable soft bodies, which dynamically adapt to the shape of grasped objects based on the applied forces. Stronger forces directly result in larger contact areas, which increase the friction between hand and object as would occur in reality. For a robust collision-based soft body simulation, we extended the lattice-shape matching algorithm to work with adaptive stiffness values, which are dynamically derived from force and velocity thresholds. Our implementation demonstrates that this approach allows very precise and robust grasping, manipulation and releasing of virtual objects and performs in real-time for a variety of complex scenarios. Additionally, laborious tuning of object and friction parameters is not necessary for the wide range of objects that we typically grasp with our hands.
Keywords
solid modelling; virtual reality; adaptive stiffness value; finger-based manipulation; friction parameter; lattice-shape matching algorithm; object grasping; object manipulation; object release; soft body simulation; soft hand model; virtual object manipulation; Adaptation model; Force; Friction; Grasping; Robustness; Shape;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference (VR), 2011 IEEE
Conference_Location
Singapore
ISSN
1087-8270
Print_ISBN
978-1-4577-0039-2
Electronic_ISBN
1087-8270
Type
conf
DOI
10.1109/VR.2011.5759430
Filename
5759430
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