Title : 
End-user programming to support classroom activities on small devices
         
        
        
            Author_Institution : 
Univ. of Washington, Washington, DC
         
        
        
        
        
        
            Abstract : 
We believe it is unreasonable to assume that all students will own a laptop. One potential solution is to depend on the students to bring whatever computing devices (cell phones, portable gaming devices, etc.) that they already own to class. This leaves a unique challenge for teachers both in creating activities that work across a wide set of devices with different input modalities and in interpreting the responses to these activities. We seek to explore an end-user programming solution for teachers to abstractly define an activity for use over a diverse set of devices - allowing for easy distribution and aggregation of the resulting responses.
         
        
            Keywords : 
computer aided instruction; programming; classroom activity; end-user programming; Cellular phones; Computer science education; Costs; Educational technology; Feedback; Ink; Personal communication networks; Portable computers; Programming profession; Shape;
         
        
        
        
            Conference_Titel : 
Visual Languages and Human-Centric Computing, 2008. VL/HCC 2008. IEEE Symposium on
         
        
            Conference_Location : 
Herrsching am Ammersee
         
        
        
            Print_ISBN : 
978-1-4244-2528-0
         
        
            Electronic_ISBN : 
1943-6092
         
        
        
            DOI : 
10.1109/VLHCC.2008.4639106