DocumentCode :
3027965
Title :
Continual surface-based multi-projector blending for moving objects
Author :
Lincoln, Peter ; Welch, Greg ; Fuchs, Henry
Author_Institution :
Dept. of Comput. Sci., Univ. of North Carolina at Chapel Hill, Chapel Hill, NC, USA
fYear :
2011
fDate :
19-23 March 2011
Firstpage :
115
Lastpage :
118
Abstract :
We introduce a general technique for blending imagery from multiple projectors on a tracked, moving, non-planar object. Our technique continuously computes visibility of pixels over the surfaces of the object and dynamically computes the per-pixel weights for each projector. This approach supports smooth transitions between areas of the object illuminated by different number of projectors, down to the illumination contribution of individual pixels within each polygon. To achieve real-time performance, we take advantage of graphics hardware, implementing much of the technique with a custom dynamic blending shader program within the GPU associated with each projector. We demonstrate the technique with some tracked objects being illuminated by three projectors.
Keywords :
computer graphic equipment; coprocessors; image motion analysis; rendering (computer graphics); virtual reality; blending shader program; continual surface; graphics processing unit; illumination; image blending; moving objects; multiprojector blending; Calibration; Computational modeling; Pixel; Real time systems; Rendering (computer graphics); Sea surface; Solid modeling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality Conference (VR), 2011 IEEE
Conference_Location :
Singapore
ISSN :
1087-8270
Print_ISBN :
978-1-4577-0039-2
Electronic_ISBN :
1087-8270
Type :
conf
DOI :
10.1109/VR.2011.5759447
Filename :
5759447
Link To Document :
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