DocumentCode
3028668
Title
Pilot study on the spatial and temporal accuracies of hitting a high-speed virtual ball in tennis simulation
Author
Teck, Fong Wee
Author_Institution
Inst. for Infocomm Res., A*STAR, Singapore, Singapore
fYear
2011
fDate
19-23 March 2011
Firstpage
249
Lastpage
250
Abstract
We conducted a pilot study to determine if users can accurately perceive the spatial position of a virtual ball traveling at high speed, track and hit it at the correct time with a real racket in a stereoscopic immersive tennis training system. To ensure that the tennis ball appears spatially accurate from the player´s view point when projected onto the display walls, the positions of both eyes are obtained using head tracking. The tracker to display latency was determined to be 40 milliseconds. The pilot study with proficient players shows that they are able to accurately intersect the trajectory of the virtual ball with their racket, with an average error of less than 0.1m. This initial finding will be useful for immersive virtual reality applications involving high speed tasks.
Keywords
digital simulation; light emitting diodes; virtual reality; display walls; head tracking; high-speed virtual ball; immersive virtual reality; spatial position; stereoscopic immersive tennis training system; temporal accuracies; tennis simulation; tracker to display latency; Accuracy; Delay effects; Light emitting diodes; Solid modeling; Sports equipment; Training; Trajectory;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference (VR), 2011 IEEE
Conference_Location
Singapore
ISSN
1087-8270
Print_ISBN
978-1-4577-0039-2
Electronic_ISBN
1087-8270
Type
conf
DOI
10.1109/VR.2011.5759492
Filename
5759492
Link To Document