• DocumentCode
    3028668
  • Title

    Pilot study on the spatial and temporal accuracies of hitting a high-speed virtual ball in tennis simulation

  • Author

    Teck, Fong Wee

  • Author_Institution
    Inst. for Infocomm Res., A*STAR, Singapore, Singapore
  • fYear
    2011
  • fDate
    19-23 March 2011
  • Firstpage
    249
  • Lastpage
    250
  • Abstract
    We conducted a pilot study to determine if users can accurately perceive the spatial position of a virtual ball traveling at high speed, track and hit it at the correct time with a real racket in a stereoscopic immersive tennis training system. To ensure that the tennis ball appears spatially accurate from the player´s view point when projected onto the display walls, the positions of both eyes are obtained using head tracking. The tracker to display latency was determined to be 40 milliseconds. The pilot study with proficient players shows that they are able to accurately intersect the trajectory of the virtual ball with their racket, with an average error of less than 0.1m. This initial finding will be useful for immersive virtual reality applications involving high speed tasks.
  • Keywords
    digital simulation; light emitting diodes; virtual reality; display walls; head tracking; high-speed virtual ball; immersive virtual reality; spatial position; stereoscopic immersive tennis training system; temporal accuracies; tennis simulation; tracker to display latency; Accuracy; Delay effects; Light emitting diodes; Solid modeling; Sports equipment; Training; Trajectory;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference (VR), 2011 IEEE
  • Conference_Location
    Singapore
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4577-0039-2
  • Electronic_ISBN
    1087-8270
  • Type

    conf

  • DOI
    10.1109/VR.2011.5759492
  • Filename
    5759492