DocumentCode :
3029443
Title :
An efficient Ray Casting method for terrain visualization
Author :
Luo, Jianxin ; Wang, Bai ; Feng, Qin ; Ni, Guiqiang ; Hu, Guyu ; Jiang, Jinsong ; Duan, Yifeng
Author_Institution :
Inst. of Command Autom., PLA Univ. of Sci. & Technol., Nanjing, China
fYear :
2011
fDate :
26-28 July 2011
Firstpage :
4825
Lastpage :
4828
Abstract :
This paper proposes a novel algorithm for terrain visualization. The algorithm is based on QTA algorithm (Quad tree Atlas Ray Casting). It simplifies the iteration process of the QTA by removing the branch structure of the original algorithm and replacing the rasterization part of it with a simpler and more efficient one. These operations make the algorithm break through the limitation of only fitting for planar terrain. The simplified algorithm also fits for spherical terrain. The experiments show that our algorithm has the highest rendering rate and precision among the newest few algorithms.
Keywords :
data visualisation; iterative methods; quadtrees; ray tracing; rendering (computer graphics); terrain mapping; QTA algorithm; iteration process; quad tree atlas ray casting; rasterization-based method; rendering rate; spherical terrain; terrain visualization; Algorithm design and analysis; Casting; Image quality; Rendering (computer graphics); Tiles; Visualization; algorithm; ray casting; spherical terrain visualization; terrain visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia Technology (ICMT), 2011 International Conference on
Conference_Location :
Hangzhou
Print_ISBN :
978-1-61284-771-9
Type :
conf
DOI :
10.1109/ICMT.2011.6002025
Filename :
6002025
Link To Document :
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