DocumentCode :
3030013
Title :
Vision based game controller interface
Author :
Punchihewa, Amal ; Tomlines, Sean ; De Silva, Liyanage
Author_Institution :
Sch. of Eng. & Adv. Technol., Massey Univ., Palmerston North
fYear :
2009
fDate :
10-12 Feb. 2009
Firstpage :
261
Lastpage :
266
Abstract :
This research presents a design of a game controller interface based on visual processing. Mechanical and electrical interfaces of a video game can be replaced with a camera input. Tests were performed for a car simulation game. The game player operates a mock wheel with coloured markings on it to the camera. The controller software identifies the markings using colour recognition techniques and translates the mock wheel movements into commands for the car simulation game. Mock wheel eliminate the mechanical interfaces used in a steering wheel giving the user the flexibility to choose a comfortable place for seating. Simulations were carried out successfully to interface wheel to the game controller.
Keywords :
computer games; computer vision; image colour analysis; user interfaces; car simulation game; colour recognition technique; coloured markings; mock wheel movement; steering wheel; vision based game controller interface; Cameras; Design engineering; Games; Industrial control; Microcomputers; Motion detection; Space technology; Toy industry; Wheels; Yarn; colour space; game controller; interface; vision;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Autonomous Robots and Agents, 2009. ICARA 2009. 4th International Conference on
Conference_Location :
Wellington
Print_ISBN :
978-1-4244-2712-3
Electronic_ISBN :
978-1-4244-2713-0
Type :
conf
DOI :
10.1109/ICARA.2000.4803973
Filename :
4803973
Link To Document :
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