DocumentCode
3030013
Title
Vision based game controller interface
Author
Punchihewa, Amal ; Tomlines, Sean ; De Silva, Liyanage
Author_Institution
Sch. of Eng. & Adv. Technol., Massey Univ., Palmerston North
fYear
2009
fDate
10-12 Feb. 2009
Firstpage
261
Lastpage
266
Abstract
This research presents a design of a game controller interface based on visual processing. Mechanical and electrical interfaces of a video game can be replaced with a camera input. Tests were performed for a car simulation game. The game player operates a mock wheel with coloured markings on it to the camera. The controller software identifies the markings using colour recognition techniques and translates the mock wheel movements into commands for the car simulation game. Mock wheel eliminate the mechanical interfaces used in a steering wheel giving the user the flexibility to choose a comfortable place for seating. Simulations were carried out successfully to interface wheel to the game controller.
Keywords
computer games; computer vision; image colour analysis; user interfaces; car simulation game; colour recognition technique; coloured markings; mock wheel movement; steering wheel; vision based game controller interface; Cameras; Design engineering; Games; Industrial control; Microcomputers; Motion detection; Space technology; Toy industry; Wheels; Yarn; colour space; game controller; interface; vision;
fLanguage
English
Publisher
ieee
Conference_Titel
Autonomous Robots and Agents, 2009. ICARA 2009. 4th International Conference on
Conference_Location
Wellington
Print_ISBN
978-1-4244-2712-3
Electronic_ISBN
978-1-4244-2713-0
Type
conf
DOI
10.1109/ICARA.2000.4803973
Filename
4803973
Link To Document