• DocumentCode
    3030013
  • Title

    Vision based game controller interface

  • Author

    Punchihewa, Amal ; Tomlines, Sean ; De Silva, Liyanage

  • Author_Institution
    Sch. of Eng. & Adv. Technol., Massey Univ., Palmerston North
  • fYear
    2009
  • fDate
    10-12 Feb. 2009
  • Firstpage
    261
  • Lastpage
    266
  • Abstract
    This research presents a design of a game controller interface based on visual processing. Mechanical and electrical interfaces of a video game can be replaced with a camera input. Tests were performed for a car simulation game. The game player operates a mock wheel with coloured markings on it to the camera. The controller software identifies the markings using colour recognition techniques and translates the mock wheel movements into commands for the car simulation game. Mock wheel eliminate the mechanical interfaces used in a steering wheel giving the user the flexibility to choose a comfortable place for seating. Simulations were carried out successfully to interface wheel to the game controller.
  • Keywords
    computer games; computer vision; image colour analysis; user interfaces; car simulation game; colour recognition technique; coloured markings; mock wheel movement; steering wheel; vision based game controller interface; Cameras; Design engineering; Games; Industrial control; Microcomputers; Motion detection; Space technology; Toy industry; Wheels; Yarn; colour space; game controller; interface; vision;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Autonomous Robots and Agents, 2009. ICARA 2009. 4th International Conference on
  • Conference_Location
    Wellington
  • Print_ISBN
    978-1-4244-2712-3
  • Electronic_ISBN
    978-1-4244-2713-0
  • Type

    conf

  • DOI
    10.1109/ICARA.2000.4803973
  • Filename
    4803973