DocumentCode
3031087
Title
Adaptive game AI for Gomoku
Author
Kuan Liang Tan ; Tan, Chin Hiong ; Tan, Kay Chen ; Tay, Arthur
Author_Institution
Dept. of Electr. & Comput. Eng., Nat. Univ. of Singapore, Singapore
fYear
2009
fDate
10-12 Feb. 2009
Firstpage
507
Lastpage
512
Abstract
The field of game intelligence has seen an increase in player centric research. That is, machine learning techniques are employed in games with the objective of providing an entertaining and satisfying game experience for the human player. This paper proposes an adaptive game AI that can scale its level of difficulty according to the human player´s level of capability for the game freestyle Gomoku. The proposed algorithm scales the level of difficulty during the game and between games based on how well the human player is performing such that it will not be too easy or too difficult. The adaptive game AI was sent out to 50 human respondents as feasibility. It was observed that the adaptive AI was able to successfully scale the level of difficulty to match that of the human player, and the human player found it enjoyable playing at a level similar to his/her own.
Keywords
computer games; learning (artificial intelligence); adaptive game AI; game intelligence; gomoku; machine learning techniques; Artificial intelligence; Drives; Hardware; Humans; Intelligent agent; Intelligent robots; Learning systems; Machine learning; Minimax techniques; Testing; Adaptive; Gomoku; game; player satisfaction;
fLanguage
English
Publisher
ieee
Conference_Titel
Autonomous Robots and Agents, 2009. ICARA 2009. 4th International Conference on
Conference_Location
Wellington
Print_ISBN
978-1-4244-2712-3
Electronic_ISBN
978-1-4244-2713-0
Type
conf
DOI
10.1109/ICARA.2000.4804026
Filename
4804026
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