• DocumentCode
    3031087
  • Title

    Adaptive game AI for Gomoku

  • Author

    Kuan Liang Tan ; Tan, Chin Hiong ; Tan, Kay Chen ; Tay, Arthur

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Nat. Univ. of Singapore, Singapore
  • fYear
    2009
  • fDate
    10-12 Feb. 2009
  • Firstpage
    507
  • Lastpage
    512
  • Abstract
    The field of game intelligence has seen an increase in player centric research. That is, machine learning techniques are employed in games with the objective of providing an entertaining and satisfying game experience for the human player. This paper proposes an adaptive game AI that can scale its level of difficulty according to the human player´s level of capability for the game freestyle Gomoku. The proposed algorithm scales the level of difficulty during the game and between games based on how well the human player is performing such that it will not be too easy or too difficult. The adaptive game AI was sent out to 50 human respondents as feasibility. It was observed that the adaptive AI was able to successfully scale the level of difficulty to match that of the human player, and the human player found it enjoyable playing at a level similar to his/her own.
  • Keywords
    computer games; learning (artificial intelligence); adaptive game AI; game intelligence; gomoku; machine learning techniques; Artificial intelligence; Drives; Hardware; Humans; Intelligent agent; Intelligent robots; Learning systems; Machine learning; Minimax techniques; Testing; Adaptive; Gomoku; game; player satisfaction;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Autonomous Robots and Agents, 2009. ICARA 2009. 4th International Conference on
  • Conference_Location
    Wellington
  • Print_ISBN
    978-1-4244-2712-3
  • Electronic_ISBN
    978-1-4244-2713-0
  • Type

    conf

  • DOI
    10.1109/ICARA.2000.4804026
  • Filename
    4804026