DocumentCode
3031142
Title
Adaptive real-time update dissemination in distributed virtual simulation environments
Author
Chen, Fang ; Kalogeraki, Vana
Author_Institution
Dept. of Comput. Sci. & Eng., California Univ., Riverside, CA, USA
fYear
2005
fDate
18-20 May 2005
Firstpage
233
Lastpage
236
Abstract
In this work we propose and evaluate a framework for efficient and real-time dissemination of dynamic data in distributed simulation virtual environments in a scalable fashion. A peer-to-peer overlay is used to create self-organizing groups of participants. Filters that combine application-level knowledge are utilized to control the message propagations and minimize the end-to-end delays. Our approach enables nodes to trade-off processing overhead for consistency precision. Our simulation results illustrate that our techniques meet the consistency requirements of the participants, while minimizing the data transmissions and the message delays.
Keywords
digital simulation; information dissemination; message passing; peer-to-peer computing; real-time systems; virtual reality; adaptive real-time update dissemination; data transmission; distributed virtual simulation environment; message delay; message propagation; peer-to-peer overlay network; Computational modeling; Computer science; Computer simulation; Data engineering; Delay; Filtering; Object oriented modeling; Peer to peer computing; Time dissemination; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Object-Oriented Real-Time Distributed Computing, 2005. ISORC 2005. Eighth IEEE International Symposium on
Print_ISBN
0-7695-2356-0
Type
conf
DOI
10.1109/ISORC.2005.9
Filename
1420975
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