DocumentCode :
3031288
Title :
A strategy of real-time animation of clothed body movement
Author :
Kuang, Ying ; Mao, Aihua ; Li, Guiqing ; Xiong, Yunhui
Author_Institution :
South China Univ. of Technol., Guangzhou, China
fYear :
2011
fDate :
26-28 July 2011
Firstpage :
4793
Lastpage :
4797
Abstract :
Runtime animation of clothed body has great potential in the applications of many areas, such as virtual fashion, game and 3D movies. In order to enable a quick preview of the clothed body movement, this paper proposes a strategy to generate real-time animation of clothed body movement, which is more fast and convenient than the previous methods. The experimental results show the animation of clothed body movement with realistic performance can be achieved by this proposed strategy.
Keywords :
computer animation; 3D movies; clothed body movement; game; real-time animation; runtime animation; virtual fashion; Animation; Bones; Clothing; Graphics processing unit; Real time systems; Rendering (computer graphics); body movement; real-time animation; skinning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia Technology (ICMT), 2011 International Conference on
Conference_Location :
Hangzhou
Print_ISBN :
978-1-61284-771-9
Type :
conf
DOI :
10.1109/ICMT.2011.6002134
Filename :
6002134
Link To Document :
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