DocumentCode :
3034224
Title :
Real-time soft shadows for large-scale virtual environments
Author :
Liu, Lu ; Xiao, Shuangjiu
Author_Institution :
Digital Art Lab., Shanghai Jiao Tong Univ., Shanghai, China
fYear :
2011
fDate :
26-28 July 2011
Firstpage :
5464
Lastpage :
5467
Abstract :
Shadow mapping is a widely used shadowing technique in real-time rendering because of its generality and efficiency. In this paper, a practical shadow-mapping-based method called PSPCSS is presented to generate real-time soft shadows in large-scale virtual environments. In PSPCSS, the view frustum is subdivided into several parts along the z-axis, each of which is corresponding to a shadow map with different resolution, and then percentage-closer soft shadows are adaptively applied in each of the shadow maps. The method focuses soft shadows on visual-important area and reduces the waste of shadow map resolution and the cost the adaptive filtering procedure takes. The experiments show plausible real-time soft shadow effect in large-scale virtual environments.
Keywords :
filtering theory; rendering (computer graphics); virtual reality; PSPCSS; adaptive filtering procedure; percentage closer soft shadow; real time rendering; real time soft shadow; shadow mapping; shadowing technique; virtual environment; Kernel; Light sources; Real time systems; Rendering (computer graphics); Shadow mapping; Virtual environments; large-scale virtual environment; real-time rendering; shadow mapping; soft shadows;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia Technology (ICMT), 2011 International Conference on
Conference_Location :
Hangzhou
Print_ISBN :
978-1-61284-771-9
Type :
conf
DOI :
10.1109/ICMT.2011.6002281
Filename :
6002281
Link To Document :
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