• DocumentCode
    3034420
  • Title

    Using Games in Software Engineering Education to Teach Risk Management

  • Author

    Taran, Gil

  • Author_Institution
    Carnegie Mellon Univ., Pittsburgh
  • fYear
    2007
  • fDate
    3-5 July 2007
  • Firstpage
    211
  • Lastpage
    220
  • Abstract
    An innovative board game was developed at Carnegie Mellon University´s Master in Software Engineering Program to teach risk management concepts. Piloted in two separate courses dealing with software project risk management, the goal of the game was to enhance practical learning and decision making through simulating a software development project. This activity was then compared to others used in the class, specifically lectures and case discussions, to assess its effectiveness in meeting learning objectives. The results clearly demonstrate the advantages of using a game method in teaching software engineering concepts. Findings will discuss how the game compares to other teaching activities in the classroom in terms of conveying relevant information, help in concept understanding and learning enjoyment.
  • Keywords
    computer science education; educational courses; educational institutions; games of skill; risk management; software engineering; Carnegie Mellon University; Master in Software Engineering Program; decision making; games; learning objectives; risk management; software engineering education; Decision making; Education; Educational programs; Game theory; Gas insulated transmission lines; Programming profession; Project management; Risk management; Software engineering; Teamwork;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Software Engineering Education & Training, 2007. CSEET '07. 20th Conference on
  • Conference_Location
    Dublin
  • ISSN
    1093-0175
  • Print_ISBN
    0-7695-2893-7
  • Type

    conf

  • DOI
    10.1109/CSEET.2007.54
  • Filename
    4271608