DocumentCode
3034420
Title
Using Games in Software Engineering Education to Teach Risk Management
Author
Taran, Gil
Author_Institution
Carnegie Mellon Univ., Pittsburgh
fYear
2007
fDate
3-5 July 2007
Firstpage
211
Lastpage
220
Abstract
An innovative board game was developed at Carnegie Mellon University´s Master in Software Engineering Program to teach risk management concepts. Piloted in two separate courses dealing with software project risk management, the goal of the game was to enhance practical learning and decision making through simulating a software development project. This activity was then compared to others used in the class, specifically lectures and case discussions, to assess its effectiveness in meeting learning objectives. The results clearly demonstrate the advantages of using a game method in teaching software engineering concepts. Findings will discuss how the game compares to other teaching activities in the classroom in terms of conveying relevant information, help in concept understanding and learning enjoyment.
Keywords
computer science education; educational courses; educational institutions; games of skill; risk management; software engineering; Carnegie Mellon University; Master in Software Engineering Program; decision making; games; learning objectives; risk management; software engineering education; Decision making; Education; Educational programs; Game theory; Gas insulated transmission lines; Programming profession; Project management; Risk management; Software engineering; Teamwork;
fLanguage
English
Publisher
ieee
Conference_Titel
Software Engineering Education & Training, 2007. CSEET '07. 20th Conference on
Conference_Location
Dublin
ISSN
1093-0175
Print_ISBN
0-7695-2893-7
Type
conf
DOI
10.1109/CSEET.2007.54
Filename
4271608
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