DocumentCode :
3038367
Title :
Virtual reality-the users won´t go away
Author :
Vince, J.
fYear :
1996
fDate :
35149
Firstpage :
42522
Lastpage :
42524
Abstract :
Technological devices come with specifications that may measure their power output, frequency bandwidth, damping factor, brake horse power or acceleration. In the case of an audio amplifier, power output, frequency and damping factor are vital characteristics, but a listening test is the final arbiter. Similarly, a car may have an incredible power-to-weight ratio, and acceleration time, but if it has a dreadful driving position and is tiresome to drive, it will fall along the wayside and succumb to powerful consumer market forces. When it comes to consumer acceptance, VR technology is no different from amplifiers or cars. One must never forget that the user is primary, and the technology is secondary. The consumer is not interested in taking journeys through abstract worlds or meeting virtual forms of famous people, if it implies straps, belts, focusing controls, calibrating procedures, headaches and nausea. The consumer, whether they are a member of the public or working for industry, will not go away. They are patiently waiting for VR to arrive, and when it does arrive, there must be no excuses for not meeting their expectations. There is no rush, and system designers must understand that we are the users, and we will not go away
fLanguage :
English
Publisher :
iet
Conference_Titel :
Virtual Reality - User Issues (Digest No: 1996/068), IEE Colloquium on
Conference_Location :
London
Type :
conf
DOI :
10.1049/ic:19960456
Filename :
576022
Link To Document :
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