• DocumentCode
    3039064
  • Title

    A novel method of automatically generating texture atlas for triangular meshes

  • Author

    Jiang, Julang ; Huang, Zhong ; Zheng, Jiangyun

  • Author_Institution
    Sch. of Phys. & Electr. Eng., Anqing Normal Coll., Anqing, China
  • Volume
    3
  • fYear
    2012
  • fDate
    25-27 May 2012
  • Firstpage
    521
  • Lastpage
    524
  • Abstract
    Texture Atlas is a kind of large image consisting of many sub-images, which are usually used to store surface texture in realistic rendering. In order to reach a higher capacity rate for the atlas, a novel method of automatically generating texture atlas for triangular meshes is presented. Each triangular is rotated until its longest edge is in horizontal direction, so that the area of its bounding box is effectively reduced. According to the order of the area descending, each triangle bounding box is packed into atlas space through the collision test. The experimental results show that our approach has the advantage of storing texture without deformation, and can substantially increase the capacity rate of atlas without increase of the running time.
  • Keywords
    computational complexity; computational geometry; image texture; mesh generation; rendering (computer graphics); NP-complete problem; atlas space; automatic texture atlas generation; collision test; realistic rendering; triangle bounding box; triangular meshes; Algorithm design and analysis; Complexity theory; Educational institutions; Geometry; Rendering (computer graphics); Surface texture; capacity rate; texture atlas; triangular mesh;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Automation Engineering (CSAE), 2012 IEEE International Conference on
  • Conference_Location
    Zhangjiajie
  • Print_ISBN
    978-1-4673-0088-9
  • Type

    conf

  • DOI
    10.1109/CSAE.2012.6273006
  • Filename
    6273006