DocumentCode :
3039064
Title :
A novel method of automatically generating texture atlas for triangular meshes
Author :
Jiang, Julang ; Huang, Zhong ; Zheng, Jiangyun
Author_Institution :
Sch. of Phys. & Electr. Eng., Anqing Normal Coll., Anqing, China
Volume :
3
fYear :
2012
fDate :
25-27 May 2012
Firstpage :
521
Lastpage :
524
Abstract :
Texture Atlas is a kind of large image consisting of many sub-images, which are usually used to store surface texture in realistic rendering. In order to reach a higher capacity rate for the atlas, a novel method of automatically generating texture atlas for triangular meshes is presented. Each triangular is rotated until its longest edge is in horizontal direction, so that the area of its bounding box is effectively reduced. According to the order of the area descending, each triangle bounding box is packed into atlas space through the collision test. The experimental results show that our approach has the advantage of storing texture without deformation, and can substantially increase the capacity rate of atlas without increase of the running time.
Keywords :
computational complexity; computational geometry; image texture; mesh generation; rendering (computer graphics); NP-complete problem; atlas space; automatic texture atlas generation; collision test; realistic rendering; triangle bounding box; triangular meshes; Algorithm design and analysis; Complexity theory; Educational institutions; Geometry; Rendering (computer graphics); Surface texture; capacity rate; texture atlas; triangular mesh;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science and Automation Engineering (CSAE), 2012 IEEE International Conference on
Conference_Location :
Zhangjiajie
Print_ISBN :
978-1-4673-0088-9
Type :
conf
DOI :
10.1109/CSAE.2012.6273006
Filename :
6273006
Link To Document :
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