DocumentCode
3040747
Title
Information Visualization of Multi-dimensional Cellular Automata using GPU Programming
Author
Gobron, Stéphane ; Mestre, Daniel
Author_Institution
Univ. of Aix-Marseille II, Marseille
fYear
2007
fDate
4-6 July 2007
Firstpage
33
Lastpage
39
Abstract
We propose a method for generating all possible rules of multi-dimension Boolean cellular automata (CA). Based on an original encoding method and the programming of graphical processor units (GPU), this method allows us to visualize the CA information flow in real-time so that emerging behaviors can be easily identified. Algorithms of first and von Neumann neighborhood second degrees are detailed with their respective fragment shaders programs. As symmetrical CA rules are especially useful in many research fields, we propose an encoding technique to automatically derive their codes; we then apply this technique to identify the 4096 possible cases for surface CA. To show the efficiency of our model a set of converging global behaviors are listed and described. In the last part of the paper we present methods for developing Moore neighborhood in two and in three dimensions. Finally we discuss issues concerning computation and the visualization of non-Boolean and higher dimension CA.
Keywords
Boolean algebra; cellular automata; data visualisation; GPU programming; Moore neighborhood; Neumann neighborhood; encoding method; encoding technique; fragment shaders programs; graphical processor units; information visualization; multidimension Boolean cellular automata; Automata; Automatic programming; Character generation; Computational modeling; Computer graphics; Encoding; Evolution (biology); Laboratories; Multidimensional systems; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Visualization, 2007. IV '07. 11th International Conference
Conference_Location
Zurich
ISSN
1550-6037
Print_ISBN
0-7695-2900-3
Type
conf
DOI
10.1109/IV.2007.69
Filename
4271958
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