DocumentCode
3041153
Title
Underwater Sensor Field Design using Game Theory
Author
Golen, Erik F. ; Shenoy, Nirmala ; Incze, Bruce Imre
Author_Institution
Rochester Institute of Technology, Rochester, NY
fYear
2007
fDate
29-31 Oct. 2007
Firstpage
1
Lastpage
7
Abstract
When designing a field of passive underwater sensors, a series of assumptions are typically made, with one of the more glaring being range independence throughout an operational area. It is unlikely that a large water space will have uniform acoustic characteristics, meaning that the performance of a sensor will vary based on its physical location. Considering that a threat may also have knowledge of the acoustics of an area, a field designer could divide the area into sectors based on changes in acoustics and predict how often a threat submarine will visit each sector of the area to increase the field´s submarine detection capabilities. In this work, an operational area is split up into four quadrants with varying acoustic characteristics and the probability of visitation to each quadrant by a threat submarine is determined using game theory. A new Game Theory Field Design (GTFD) model is proposed that properly allocates sensors to each quadrant according to the visitation probabilities. When compared with a random field design model that does not consider these probabilities, GTFD is shown to offer a significant improvement in terms of detection capability.
Keywords
Acoustic sensors; Acoustic signal detection; Game theory; Marine vehicles; Protection; Sensor phenomena and characterization; Underwater acoustics; Underwater communication; Underwater vehicles; Water;
fLanguage
English
Publisher
ieee
Conference_Titel
Military Communications Conference, 2007. MILCOM 2007. IEEE
Conference_Location
Orlando, FL, USA
Print_ISBN
978-1-4244-1513-7
Electronic_ISBN
978-1-4244-1513-7
Type
conf
DOI
10.1109/MILCOM.2007.4455120
Filename
4455120
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