DocumentCode
3041614
Title
Visualising Australian Indigenous Knowledge Practices Using The Game Engine
Author
Wyeld, Theodor G.
Author_Institution
adelaide.edu.au
fYear
2007
fDate
4-6 July 2007
Firstpage
395
Lastpage
396
Abstract
This paper addresses the communicating of Australian Indigenous knowledge practices using a 3D game engine. It provides an overview background of Australian Aboriginal cultural heritage and how it has been traditionally articulated; the embedding of storytelling as a knowledge exchange medium in ´country´ (sacred and spiritual lands) re-presented in a game engine; and, notions of the efficacies of this method as a knowledge visualisation schema that has application in other fields. It will address some of the more inaccessible questions raised as key challenges for information visualisation in general.
Keywords
anthropology; data visualisation; 3D game engine; Australian Aboriginal cultural heritage; Australian indigenous knowledge practices; information visualisation; knowledge exchange; knowledge visualisation; sacred land; spiritual land; storytelling; Assembly; Australia; Cultural differences; Engines; Global communication; Image analysis; Knowledge representation; Painting; Visualization; Weaving;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Visualization, 2007. IV '07. 11th International Conference
Conference_Location
Zurich
ISSN
1550-6037
Print_ISBN
0-7695-2900-3
Type
conf
DOI
10.1109/IV.2007.128
Filename
4272010
Link To Document