• DocumentCode
    3041614
  • Title

    Visualising Australian Indigenous Knowledge Practices Using The Game Engine

  • Author

    Wyeld, Theodor G.

  • Author_Institution
    adelaide.edu.au
  • fYear
    2007
  • fDate
    4-6 July 2007
  • Firstpage
    395
  • Lastpage
    396
  • Abstract
    This paper addresses the communicating of Australian Indigenous knowledge practices using a 3D game engine. It provides an overview background of Australian Aboriginal cultural heritage and how it has been traditionally articulated; the embedding of storytelling as a knowledge exchange medium in ´country´ (sacred and spiritual lands) re-presented in a game engine; and, notions of the efficacies of this method as a knowledge visualisation schema that has application in other fields. It will address some of the more inaccessible questions raised as key challenges for information visualisation in general.
  • Keywords
    anthropology; data visualisation; 3D game engine; Australian Aboriginal cultural heritage; Australian indigenous knowledge practices; information visualisation; knowledge exchange; knowledge visualisation; sacred land; spiritual land; storytelling; Assembly; Australia; Cultural differences; Engines; Global communication; Image analysis; Knowledge representation; Painting; Visualization; Weaving;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Visualization, 2007. IV '07. 11th International Conference
  • Conference_Location
    Zurich
  • ISSN
    1550-6037
  • Print_ISBN
    0-7695-2900-3
  • Type

    conf

  • DOI
    10.1109/IV.2007.128
  • Filename
    4272010