DocumentCode
3041629
Title
Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landscape Metaphor
Author
Wyeld, Theodor G. ; Pumpa, Malcolm
Author_Institution
Univ. of Adelaide, Adelaide
fYear
2007
fDate
4-6 July 2007
Firstpage
397
Lastpage
401
Abstract
This paper reports on a project federally funded by the Australian CRC for interaction design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosting Australian Aboriginal knowledge practices based on performed narratives. It communicates some recent findings. Central to these findings is the need to communicate a better understanding of the complex interrelationships indigenous Australian people share with their country, how this is reflected in their narratives, and what this can tell us about digital narrative in general. It is pitched at a broad audience which includes, theorists, practitioners, and technologists. It continues issues raised in another paper presented to the European information visualisation conference 2006 (IV´06) (see [1]).
Keywords
computer games; computer graphics; humanities; 3D game engine; 3D game environment; Australian CRC; Australian aboriginal knowledge practices; Gestalt; data landscape metaphor; interaction design; narratological constructs; Australia; Cultural differences; Cyclic redundancy check; Engines; Eyes; Ontologies; Painting; Paper technology; Space technology; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Visualization, 2007. IV '07. 11th International Conference
Conference_Location
Zurich
ISSN
1550-6037
Print_ISBN
0-7695-2900-3
Type
conf
DOI
10.1109/IV.2007.81
Filename
4272011
Link To Document