• DocumentCode
    3041629
  • Title

    Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landscape Metaphor

  • Author

    Wyeld, Theodor G. ; Pumpa, Malcolm

  • Author_Institution
    Univ. of Adelaide, Adelaide
  • fYear
    2007
  • fDate
    4-6 July 2007
  • Firstpage
    397
  • Lastpage
    401
  • Abstract
    This paper reports on a project federally funded by the Australian CRC for interaction design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosting Australian Aboriginal knowledge practices based on performed narratives. It communicates some recent findings. Central to these findings is the need to communicate a better understanding of the complex interrelationships indigenous Australian people share with their country, how this is reflected in their narratives, and what this can tell us about digital narrative in general. It is pitched at a broad audience which includes, theorists, practitioners, and technologists. It continues issues raised in another paper presented to the European information visualisation conference 2006 (IV´06) (see [1]).
  • Keywords
    computer games; computer graphics; humanities; 3D game engine; 3D game environment; Australian CRC; Australian aboriginal knowledge practices; Gestalt; data landscape metaphor; interaction design; narratological constructs; Australia; Cultural differences; Cyclic redundancy check; Engines; Eyes; Ontologies; Painting; Paper technology; Space technology; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Visualization, 2007. IV '07. 11th International Conference
  • Conference_Location
    Zurich
  • ISSN
    1550-6037
  • Print_ISBN
    0-7695-2900-3
  • Type

    conf

  • DOI
    10.1109/IV.2007.81
  • Filename
    4272011