DocumentCode :
3041629
Title :
Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landscape Metaphor
Author :
Wyeld, Theodor G. ; Pumpa, Malcolm
Author_Institution :
Univ. of Adelaide, Adelaide
fYear :
2007
fDate :
4-6 July 2007
Firstpage :
397
Lastpage :
401
Abstract :
This paper reports on a project federally funded by the Australian CRC for interaction design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosting Australian Aboriginal knowledge practices based on performed narratives. It communicates some recent findings. Central to these findings is the need to communicate a better understanding of the complex interrelationships indigenous Australian people share with their country, how this is reflected in their narratives, and what this can tell us about digital narrative in general. It is pitched at a broad audience which includes, theorists, practitioners, and technologists. It continues issues raised in another paper presented to the European information visualisation conference 2006 (IV´06) (see [1]).
Keywords :
computer games; computer graphics; humanities; 3D game engine; 3D game environment; Australian CRC; Australian aboriginal knowledge practices; Gestalt; data landscape metaphor; interaction design; narratological constructs; Australia; Cultural differences; Cyclic redundancy check; Engines; Eyes; Ontologies; Painting; Paper technology; Space technology; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Visualization, 2007. IV '07. 11th International Conference
Conference_Location :
Zurich
ISSN :
1550-6037
Print_ISBN :
0-7695-2900-3
Type :
conf
DOI :
10.1109/IV.2007.81
Filename :
4272011
Link To Document :
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