• DocumentCode
    3042914
  • Title

    An Immersive Game for K-5 Math and Science Education

  • Author

    Adamo-Villani, Nicoletta ; Wilbur, Ronnie

  • Author_Institution
    Purdue Univ., West Lafayette
  • fYear
    2007
  • fDate
    4-6 July 2007
  • Firstpage
    921
  • Lastpage
    924
  • Abstract
    We present SMILEtrade (Science and Math in an Immersive Learning Environment) an immersive game in which deaf and hearing children ages 5-10 learn math and science concepts and ASL (American Sign Language) terminology through interaction with animated 3D characters and objects. The application can be displayed in stationary, four-wall immersive devices (i.e., the FLEX), Fish Tank VR systems, and non-immersive standard computer systems. Users interact with the program choosing from a variety of input devices including a 6DOF wand, a pinch glove, a data glove, a dance platform, or standard mouse and keyboard.
  • Keywords
    computer aided instruction; computer games; handicapped aids; mathematics computing; natural sciences computing; American sign language; K-5 math education; SMILE; Science and Math in an Immersive Learning Environment; deaf children; immersive game; science education; Animation; Application software; Auditory system; Computer displays; Data gloves; Deafness; Handicapped aids; Marine animals; Terminology; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Visualization, 2007. IV '07. 11th International Conference
  • Conference_Location
    Zurich
  • ISSN
    1550-6037
  • Print_ISBN
    0-7695-2900-3
  • Type

    conf

  • DOI
    10.1109/IV.2007.23
  • Filename
    4272088