DocumentCode
3042914
Title
An Immersive Game for K-5 Math and Science Education
Author
Adamo-Villani, Nicoletta ; Wilbur, Ronnie
Author_Institution
Purdue Univ., West Lafayette
fYear
2007
fDate
4-6 July 2007
Firstpage
921
Lastpage
924
Abstract
We present SMILEtrade (Science and Math in an Immersive Learning Environment) an immersive game in which deaf and hearing children ages 5-10 learn math and science concepts and ASL (American Sign Language) terminology through interaction with animated 3D characters and objects. The application can be displayed in stationary, four-wall immersive devices (i.e., the FLEX), Fish Tank VR systems, and non-immersive standard computer systems. Users interact with the program choosing from a variety of input devices including a 6DOF wand, a pinch glove, a data glove, a dance platform, or standard mouse and keyboard.
Keywords
computer aided instruction; computer games; handicapped aids; mathematics computing; natural sciences computing; American sign language; K-5 math education; SMILE; Science and Math in an Immersive Learning Environment; deaf children; immersive game; science education; Animation; Application software; Auditory system; Computer displays; Data gloves; Deafness; Handicapped aids; Marine animals; Terminology; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Visualization, 2007. IV '07. 11th International Conference
Conference_Location
Zurich
ISSN
1550-6037
Print_ISBN
0-7695-2900-3
Type
conf
DOI
10.1109/IV.2007.23
Filename
4272088
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