DocumentCode
3045815
Title
A Model-Driven Framework to Support Development of Serious Games for Game-based Learning
Author
Tang, Stephen ; Hanneghan, Martin
Author_Institution
Sch. of Comput. & Math. Sci., Liverpool John Moores Univ., Liverpool, UK
fYear
2010
fDate
6-8 Sept. 2010
Firstpage
95
Lastpage
100
Abstract
Computer games, predominantly a form of interactive entertainment, have been repurposed for game-based learning in recent years. Many studies have presented the educational value that computer games possess with evidence that supports the positive experiences of game-based learning. Game-based learning could be an invaluable learning approach for the 21st century, but is currently hindered by the lack of availability of serious games to support this innovative approach. Developments in software engineering that enable automatic generation of software artefacts through modelling promises new hope for game-based learning adopters, especially those with little or no technical knowledge, to produce their own serious games for use in game-based learning. This paper presents a new framework based on a model-driven approach designed to aid non-technical domain experts in the production of serious games.
Keywords
computer aided instruction; computer games; software engineering; game-based learning; model-driven framework; serious games; software artefacts; software engineering; Computational modeling; Engines; Games; Generators; Production; Software; Unified modeling language; Game-Based Learning; Model Driven Development; Model Driven Engineering; Serious Games;
fLanguage
English
Publisher
ieee
Conference_Titel
Developments in E-systems Engineering (DESE), 2010
Conference_Location
London
Print_ISBN
978-1-4244-8044-9
Type
conf
DOI
10.1109/DeSE.2010.23
Filename
5633373
Link To Document