• DocumentCode
    3045815
  • Title

    A Model-Driven Framework to Support Development of Serious Games for Game-based Learning

  • Author

    Tang, Stephen ; Hanneghan, Martin

  • Author_Institution
    Sch. of Comput. & Math. Sci., Liverpool John Moores Univ., Liverpool, UK
  • fYear
    2010
  • fDate
    6-8 Sept. 2010
  • Firstpage
    95
  • Lastpage
    100
  • Abstract
    Computer games, predominantly a form of interactive entertainment, have been repurposed for game-based learning in recent years. Many studies have presented the educational value that computer games possess with evidence that supports the positive experiences of game-based learning. Game-based learning could be an invaluable learning approach for the 21st century, but is currently hindered by the lack of availability of serious games to support this innovative approach. Developments in software engineering that enable automatic generation of software artefacts through modelling promises new hope for game-based learning adopters, especially those with little or no technical knowledge, to produce their own serious games for use in game-based learning. This paper presents a new framework based on a model-driven approach designed to aid non-technical domain experts in the production of serious games.
  • Keywords
    computer aided instruction; computer games; software engineering; game-based learning; model-driven framework; serious games; software artefacts; software engineering; Computational modeling; Engines; Games; Generators; Production; Software; Unified modeling language; Game-Based Learning; Model Driven Development; Model Driven Engineering; Serious Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Developments in E-systems Engineering (DESE), 2010
  • Conference_Location
    London
  • Print_ISBN
    978-1-4244-8044-9
  • Type

    conf

  • DOI
    10.1109/DeSE.2010.23
  • Filename
    5633373