DocumentCode :
3045845
Title :
Enhancing E-Learning Engagement Using Design Patterns from Computer Games
Author :
McGinnis, Therese ; Bustard, David W. ; Black, Michaela ; Charles, Darryl
Author_Institution :
Univ. of Ulster, Coleraine
fYear :
2008
fDate :
10-15 Feb. 2008
Firstpage :
124
Lastpage :
130
Abstract :
Playing computer games has a significant educational element. In particular, this occurs in understanding the rules of a game, puzzling through the ever-increasing difficulties posed as the game progresses, and developing expertise in operating the controls quickly and accurately. Players typically take on these challenges enthusiastically and are prepared to devote substantial time to improving their knowledge and skills. This paper is based on a belief that e-learning should be enjoyed in the same way and can be enhanced by incorporating games techniques in e-learning system design and delivery. The paper identifies some of the general problems with current e-learning systems and considers how the main game patterns that promote engagement might help to alleviate such problems. The main research challenge here is to develop techniques that encourage learning and can be implemented at reasonable cost.
Keywords :
computer aided instruction; computer games; design; computer games; design patterns; e-learning system design; Collaboration; Costs; Design engineering; Education; Electronic learning; Feedback; Internet; Large-scale systems; Learning systems; E-learning; Engagement; Game Design;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advances in Computer-Human Interaction, 2008 First International Conference on
Conference_Location :
Sainte Luce
Print_ISBN :
978-0-7695-3086-4
Type :
conf
DOI :
10.1109/ACHI.2008.43
Filename :
4455970
Link To Document :
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