Title :
Applying Gaming Principles to Virtual Environments for Upper Extremity Therapy Games
Author :
Nixon, Mason E. ; Howard, Ayanna M.
Author_Institution :
Sch. of Electr. & Comput. Eng., Georgia Inst. of Technol., Atlanta, GA, USA
Abstract :
Home-based care modalities may yield many advantages in therapy and rehabilitation. Virtual systems for rehabilitation are an emerging technology that may be used to enhance the effectiveness of home-based care while simultaneously increasing the number of patients that physical therapists can provide care for. In this paper, we discuss a system that utilizes game design principles to develop a therapy game for upper extremity rehabilitation. We provide an overview of the system and show evidence based on assessments from adults and children using our virtual environment. Results indicate that the system we have developed can engage and encourage the target demographic by adhering to principles common in successful entertainment games.
Keywords :
computer games; health care; medical computing; patient rehabilitation; patient treatment; virtual reality; demographic; entertainment games; game design principles; home-based care; therapy game; upper extremity rehabilitation; upper extremity therapy games; virtual environment; Elbow; Games; Joints; Medical treatment; Shoulder; Visualization; cerebral patsy; rehabilitation; upper extremity; virtual reality;
Conference_Titel :
Systems, Man, and Cybernetics (SMC), 2013 IEEE International Conference on
Conference_Location :
Manchester
DOI :
10.1109/SMC.2013.585