DocumentCode :
3051955
Title :
Designing game playing behaviour for AI players
Author :
Hildmann, Hanno ; Crowe, Malcolm
Author_Institution :
Univ. of the West of Scotland, Paisley, UK
fYear :
2011
fDate :
6-8 Dec. 2011
Firstpage :
1
Lastpage :
7
Abstract :
We discuss an approach to formalise game playing behaviour for human and AI players. The presented outline for an implementation facilitates a high level description to steer the AI in games designed for behavioural experiments.
Keywords :
artificial intelligence; computer games; psychology; AI players; game playing behaviour design; human player; Artificial intelligence; Computers; Context; Decision making; Games; Humans; Psychology; AI; Behavioural Psychology; Games; Logic;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Applied Electrical Engineering and Computing Technologies (AEECT), 2011 IEEE Jordan Conference on
Conference_Location :
Amman
Print_ISBN :
978-1-4577-1083-4
Type :
conf
DOI :
10.1109/AEECT.2011.6132532
Filename :
6132532
Link To Document :
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