DocumentCode :
3052560
Title :
Implicit surface triangulation with sampling
Author :
Mingjun Liu ; Jing Wang ; Xiuyang Zhao ; Teng´ao Liu ; Li Li
Author_Institution :
Sch. of Inf. Sci. & Eng., Univ. of Jinan, Jinan, China
fYear :
2012
fDate :
21-23 Sept. 2012
Firstpage :
606
Lastpage :
610
Abstract :
This paper presents a new way for implicit rendering with particle systems. A seed particle needs to be found at first, which updates itself in a way of cube-finding. Other particles are initialized by this particle. We can set the number of particles. There are repulsion forces between the particles. They move in the direction of the forces, and update themselves in the way of cube-finding until they reach a uniform state. Then implicit surfaces get a steady and good sampling. A Crust mesh algorithm is used to connect the sampling points into triangle meshes. It is preferable to represent the surfaces with meshes rather than particles. Cube-finding method is absolutely convergent. The size of meshes varies with the topology of the surfaces. Experiments demonstrate this method is useful and efficiency.
Keywords :
image sampling; mesh generation; rendering (computer graphics); crust mesh algorithm; cube finding; implicit rendering; implicit surface triangulation; particle systems; sampling points; seed particle; triangle meshes; Computational modeling; Force; Shape; Surface reconstruction; Surface treatment; Vectors; Cube-finding; Implicit surface; Particle sampling; Triangulation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Network Infrastructure and Digital Content (IC-NIDC), 2012 3rd IEEE International Conference on
Conference_Location :
Beijing
Print_ISBN :
978-1-4673-2201-0
Type :
conf
DOI :
10.1109/ICNIDC.2012.6418826
Filename :
6418826
Link To Document :
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