• DocumentCode
    3052560
  • Title

    Implicit surface triangulation with sampling

  • Author

    Mingjun Liu ; Jing Wang ; Xiuyang Zhao ; Teng´ao Liu ; Li Li

  • Author_Institution
    Sch. of Inf. Sci. & Eng., Univ. of Jinan, Jinan, China
  • fYear
    2012
  • fDate
    21-23 Sept. 2012
  • Firstpage
    606
  • Lastpage
    610
  • Abstract
    This paper presents a new way for implicit rendering with particle systems. A seed particle needs to be found at first, which updates itself in a way of cube-finding. Other particles are initialized by this particle. We can set the number of particles. There are repulsion forces between the particles. They move in the direction of the forces, and update themselves in the way of cube-finding until they reach a uniform state. Then implicit surfaces get a steady and good sampling. A Crust mesh algorithm is used to connect the sampling points into triangle meshes. It is preferable to represent the surfaces with meshes rather than particles. Cube-finding method is absolutely convergent. The size of meshes varies with the topology of the surfaces. Experiments demonstrate this method is useful and efficiency.
  • Keywords
    image sampling; mesh generation; rendering (computer graphics); crust mesh algorithm; cube finding; implicit rendering; implicit surface triangulation; particle systems; sampling points; seed particle; triangle meshes; Computational modeling; Force; Shape; Surface reconstruction; Surface treatment; Vectors; Cube-finding; Implicit surface; Particle sampling; Triangulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network Infrastructure and Digital Content (IC-NIDC), 2012 3rd IEEE International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4673-2201-0
  • Type

    conf

  • DOI
    10.1109/ICNIDC.2012.6418826
  • Filename
    6418826