DocumentCode
3052560
Title
Implicit surface triangulation with sampling
Author
Mingjun Liu ; Jing Wang ; Xiuyang Zhao ; Teng´ao Liu ; Li Li
Author_Institution
Sch. of Inf. Sci. & Eng., Univ. of Jinan, Jinan, China
fYear
2012
fDate
21-23 Sept. 2012
Firstpage
606
Lastpage
610
Abstract
This paper presents a new way for implicit rendering with particle systems. A seed particle needs to be found at first, which updates itself in a way of cube-finding. Other particles are initialized by this particle. We can set the number of particles. There are repulsion forces between the particles. They move in the direction of the forces, and update themselves in the way of cube-finding until they reach a uniform state. Then implicit surfaces get a steady and good sampling. A Crust mesh algorithm is used to connect the sampling points into triangle meshes. It is preferable to represent the surfaces with meshes rather than particles. Cube-finding method is absolutely convergent. The size of meshes varies with the topology of the surfaces. Experiments demonstrate this method is useful and efficiency.
Keywords
image sampling; mesh generation; rendering (computer graphics); crust mesh algorithm; cube finding; implicit rendering; implicit surface triangulation; particle systems; sampling points; seed particle; triangle meshes; Computational modeling; Force; Shape; Surface reconstruction; Surface treatment; Vectors; Cube-finding; Implicit surface; Particle sampling; Triangulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Network Infrastructure and Digital Content (IC-NIDC), 2012 3rd IEEE International Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4673-2201-0
Type
conf
DOI
10.1109/ICNIDC.2012.6418826
Filename
6418826
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