• DocumentCode
    3055700
  • Title

    Intelligent strategies for several zero-, one- and two-player games

  • Author

    Andreica, Mugurel Ionut ; Tapus, Nicolae

  • Author_Institution
    Comput. Sci. Dept., Politeh. Univ. of Bucharest, Bucharest
  • fYear
    2008
  • fDate
    28-30 Aug. 2008
  • Firstpage
    253
  • Lastpage
    256
  • Abstract
    In this paper we present efficient and intelligent strategies for several zero-, one- and two-player games. Most of the games have been studied before or are related to other well-known games, but we present improved algorithmic techniques for playing them optimally. The main techniques we employed are dynamic programming, the Sprague-Grundy game theory and pattern extraction. We also make use of elements from computational geometry, like orthogonal range searching data structures.
  • Keywords
    data structures; dynamic programming; game theory; knowledge based systems; Sprague-Grundy game theory; computational geometry; dynamic programming; intelligent strategies; one-player game; orthogonal range searching data structures; pattern extraction; two-player games; zero-player game; Automata; Computational geometry; Computational intelligence; Computer science; Constraint optimization; Data mining; Data structures; Dynamic programming; Game theory; Intelligent systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Computer Communication and Processing, 2008. ICCP 2008. 4th International Conference on
  • Conference_Location
    Cluj-Napoca
  • Print_ISBN
    978-1-4244-2673-7
  • Type

    conf

  • DOI
    10.1109/ICCP.2008.4648380
  • Filename
    4648380