• DocumentCode
    3055726
  • Title

    Q-learn argumentation schemes for car sales dialogues

  • Author

    Groza, Adrian

  • Author_Institution
    Dept. of Comput. Sci., Tech. Univ. of Cluj-Napoca, Cluj-Napoca
  • fYear
    2008
  • fDate
    28-30 Aug. 2008
  • Firstpage
    257
  • Lastpage
    260
  • Abstract
    Agents need to argue with other agents many times, developing persuasion strategies that are effective over repeated situations. Applying reinforcement learning (RL) to the design of argumentation policies is appealing to dialogues where the counterpart can be modelled as a probability distribution. The idea of this research is to apply RL to speech acts in order to learn which discourse pattern is best to be conveyed during an argumentation game. Empowered by this learning mechanism, the persuasive agents gradually become more skillful through repeated argumentation.
  • Keywords
    game theory; learning (artificial intelligence); software agents; Q-learn argumentation schemes; car sales dialogues; persuasion strategies; probability distribution; reinforcement learning; Computer science; Instruments; Large-scale systems; Learning systems; Logic; Marketing and sales; Ontologies; Probability distribution; Protocols; Speech;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Computer Communication and Processing, 2008. ICCP 2008. 4th International Conference on
  • Conference_Location
    Cluj-Napoca
  • Print_ISBN
    978-1-4244-2673-7
  • Type

    conf

  • DOI
    10.1109/ICCP.2008.4648381
  • Filename
    4648381